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Showing content with the highest reputation on 04/04/2020 in all areas

  1. Hello Guys, Some of you mentioned that spawnkilling should be "disabled" on some maps. I said, I can simply edit the sensitive parts of the maps in a few minutes. Maybe spawnkilling is not a very-very common problem, but in my personal opinion preventing the spawnpoints could save us from warnings and using commands. I had to warn 2 players today, but they stoped spawnkilling. The question is: do we really need these warnings or we can let it go and enjoy the game? The following pictures (in connection with the videos on Vimeo sk_fix1_fixed//: sk_fix2_fixed) will show you 2 new extensions. These new parts are effective against: spawnkilling (and off course walljumping). I already know some spawnkill sensitive maps on TM servers, but I ask (especially admins and FTP owners): Would you like to take part in this "action" and suggest map names with locations? If not, then you can just leave this topic forever, If yes, then you will get the edited maps. The difference between the edited and the original one is pretty small: it won't affect the downloading and it won't destroy the clean gameplay. Post here your ideas and/or decision about the topic. Take care and see you in game
    2 points
  2. To answer one of your questions, we do need the warnings
    1 point
  3. Hello all, just wanted to say its a great server, only 1 thing would make it even better: complete xp reset with skills also after each map end, not after a whole campaign...just my opinion. cya!
    1 point
  4. I think we just not touch these settings and let them be like this. It isnt that hard to get it to lvl 1. Like charlie said less than 1 map. I takes also one map to get light weapons to lvl 4 too Ps. Charlie u r still beast pälyer, always been
    1 point
  5. The Vimeo links don't go anywhere. We did used to have glass roofs on certain maps (Oasis springs to mind) and it may very well be something we want to include again. I'm honestly not sure if we have any on the maps right now. We do have glass walls on some maps though. The second version where it pushes said players away sounds too intrusive on the gameplay in my opinion, but that's without seeing it or testing it. It would have to be on something very specific and not just the general spawn area on goldrush for example, I think. I'll see what the admins say and we'll get back to you on it all. Personally, I'm impressed by it all
    1 point
  6. Im sure our leading crew will take a look into it . But thats a nice way to solve some issues.
    1 point
  7. Honestly it's easy enough getting 20 xp in light weapons - it takes less than 1 map of playing any class. Yeah it sucks to have half the ammo some others might have but you can quickly change that. I would keep it as it is and I'm someone that misses my levelled up skills when I join.
    1 point
  8. UPDATED RULES FOR TEAMMUPPET ETL CAMPAIGN SERVER 1. HEAVY WEAPONS SPAWNKILLING (sk-heavy) Spawnkilling on FIXED spawns with HEAVY weapons is NOT ALLOWED. 2. LIGHT WEAPONS SPAWNKILLING (sk-light) Spawnkilling on FIXED spawns with LIGHT weapons is ALLOWED. 3. SPAWNKILLING AT CAPTURABLE SPAWNS (sk-capturable) Spawnkilling at capturable spawn / flag / command posts is ALLOWED with any kind of weapon. 4. SPAWNPASSING Spawnpassing is ALLOWED. 5. PUSHING Pushing your teammates at spawn exits is ALLOWED. IMPORTANT: Please note that the aforementioned rules are only valid on our ETL CAMPAIGN SERVER. Rules regarding spawnkilling, spawnpassing and pushing on our main TeamMuppet ETLegacy server are DIFFERENT! The rest of the rules haven't changed - they are the same as on our main legacy server (TeamMuppet ETLegacy)!
    1 point
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