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Showing content with the highest reputation on 04/05/2020 in all areas

  1. Hey there. The admins had a chatter and we took our time looking in to this. We checked the logs spanning roughly an hour as well as a demo and come to our conclusion. Pharaoh you did indeed spawn kill and Jess took appropriate steps to stop something as devastating as a mortar sking. Before being kicked you were warned 4 times to stop your spawn killing and in my books that is quite generous. You then come back to the server later on and complained in main chat, something which we highly discourage. Jess requested you come to the forums but you continued in main chat, complaining and disrespecting an admin. We understand you were upset but this isn't acceptable. We much prefer issues be brought to the forums like you have eventually done. Please note one of the rules on the server: "NO insulting, disrespecting or swearing! This will result in a !mute/!kick/!ban without being warned beforehand." This led to your second kick. We encourage you to check the rules regarding heavy weapons spawn kill if you intend to use the mortar again Pharaoh. In brief, this is from the rules page on the forums, that last part applies to you.
    7 points
  2. I just have to say it. Admin's life is hard but such management makes our server unique. Keep it up guys and gals.
    2 points
  3. Hello Guys, Some of you mentioned that spawnkilling should be "disabled" on some maps. I said, I can simply edit the sensitive parts of the maps in a few minutes. Maybe spawnkilling is not a very-very common problem, but in my personal opinion preventing the spawnpoints could save us from warnings and using commands. I had to warn 2 players today, but they stoped spawnkilling. The question is: do we really need these warnings or we can let it go and enjoy the game? The following pictures (in connection with the videos on Vimeo sk_fix1_fixed//: sk_fix2_fixed) will show you 2 new extensions. These new parts are effective against: spawnkilling (and off course walljumping). I already know some spawnkill sensitive maps on TM servers, but I ask (especially admins and FTP owners): Would you like to take part in this "action" and suggest map names with locations? If not, then you can just leave this topic forever, If yes, then you will get the edited maps. The difference between the edited and the original one is pretty small: it won't affect the downloading and it won't destroy the clean gameplay. Post here your ideas and/or decision about the topic. Take care and see you in game
    1 point
  4. I live in Terceira Azores. I have some good news, the spread is kinda of contained. we have 11 positive cases but one of them it is recoved. yesterday and today was no new cases and i am happy for that. I work at energy power plant so i can“t miss my work. I go out every day to work and buy stuf to daily needs. sorry my english. Hugs all and stay safe
    1 point
  5. Hello all, just wanted to say its a great server, only 1 thing would make it even better: complete xp reset with skills also after each map end, not after a whole campaign...just my opinion. cya!
    1 point
  6. Stop it Pes, you're making me blush
    1 point
  7. I recognise that. Its not new, it is that way for ages. We do all the effort to create votes, to add maps, and still the same maps are played over and over again. And the reason is easy. - People do NOT vote the map they want to play. ( Surprised !? ) - They vote a map to NOT play a map that is also voted for and they dont like to play. ( Just look at the voting proces, and my statement will be convincingly proven ) - So, people still not play the map they like to play the most, just to avoid playing the map they dont like. and I have a suggestion how to break through this. ( It is very progressive and innovative, you have to be open to it. ) No longer show the number of votes of other players. Then the players will vote more what they want, I am convinced we will see that the votes are more divided, and we will see a greater diversity of played maps.
    1 point
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