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Ctrz

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Everything posted by Ctrz

  1. Again same issue where ppl get stuck like with every release..
  2. 2019-07-19-203722-sp_delivery_te.dm_84
  3. yup. Turn off the autoswitch when weapon is empty and do it manually. Takes some time to get good but it gives advantage. Same way with autoreload. Its faster to keep an eye on how many bullets you have and switch out to pistols. With your fg42 you might run out of ammo fast and then its good option to switch manually as game does it slower.
  4. Is the shaking screen when getting hit a new thing? bobbing hard..
  5. Just keep playing until we find solution. Dont stop. Just hang in there.
  6. Ive seen them 0 SR people now time to time after Sensi pointed out that there is some sort of issue there. I also see that they might even gather SR during map but next time game still shows 0.00. Maybe @Spyhawk could take closer look also? not that it changes game or anything, but braggin rights man Sensi, thanks for posting this
  7. Would be fair? Dont forget that there is always also warmup time around 15-20s? But thats just my opinion. Instead of messing with that balancer time, maybe we should make warmup time longer? E: Making warmup time longer would give more time to even up teams when 3-4 people leave when some "unpopular" map is voted like fueldump and it ppl just leave or when they have to download map.
  8. In my opinion, it all depends. 1-2min in the middle of in the last phase of map do not sound too bad. But there is always option to go spec. But 1-2min in the beginning of map when 1-2 people are afk same time is pretty costly in a map where 1st stage is very fast.
  9. On the other hand, that shield is the bonus/protection for the medic who is unarmed at that moment. So theres that. But maybe yea, make the medic HP same as everyone else? Would suggest some extra HP for engi but then we have riflenade heroes everywhere. :/
  10. I feel like this need strong highlight on its own. More ammo/health places would help game more and grow some independence. Radar is good example of a huge map with 2 ammo/health cabinets that helps both teams in the beginning but in 2nd phase only axis has one nearby.
  11. +1€ for every revive to your bankaccount. would work like charm
  12. Ctrz

    PANZERWAR Event!

    Partially agree. Last panzerwar we found more fun to throw teammates around and try to make them fly high and land splat than hunt enemy . So it all depends on people who are there and what is prepared. Discord voicechat is also fun extra there.
  13. To be honest, there are many suggestions gone thru in last months that Ive seen in server from players or members but I have not wrote them here because there is always a chance that after we change something, we lose some players and only gain level of happiness but not player numbers. But I can wrote them here nonetheless : medics and health: limit medics limit medics health gain from packs (5hp for medic, 20hp for other classes) delay health pack effect (if you pick up pack, it takes set amount of time before health is gained opposed to immideate effect as atm) nerf revive health amount 25% other guns and classes: limit guns per players in team (panzer, mg42, mortar, rifle with nades, fg42) nerf fops level - arty/strike bar is not going up as fast nerf covie level - fg42 nerf should come automatically as its spray gets worse nerf battle sense level - mines should have more impact and meaning. atm everyone can see them limit the amount of mines - if battlesense is nerfed and mines cannot be seen (unless covert sees them) they should be limited nerf soldier level - mortar and panzer bar is slower and shots cannot be made so oftern + limits thompson availability for panzer as sidearm maps: add glass roofs in various places to deny arty/mortar/strike there (spawn exits; chokeholds) add colored zones + rules on players map so he can see rules for specific maps (where walljumps are not tolerated or where are spawn limits) enforce objective order in maps (close teamdoors for objectives) or ease off some chokepoints (like we made caen gate destroyable via satchel after first destroy with dyna) extra: shuffle after set number of maps evener should not move the last joined player but should move someone else (based on player level in server) evener should work faster move afks faster thats what I have written down at the moment. might have some written down somewhere else too.
  14. Ctrz

    PANZERWAR Event!

    Can we do it again? But with mg42 + speedboost?
  15. well 20s is hella long time to type
  16. I think you might of misunderstood me I suggested we could vote here if we should change the unactivity setting been set to 20s, 40s or keep it 75s at it is right now. I wouldnt let players vote over someone in their team.
  17. If you were talking to me, then I mean the door to obj.
  18. I think even 40s is too long in the beginning of game. If defending team has 2-3afk players in a map with close quarters 1st part (like Bremen beginning with flag or Radar flag) then it has such strong impact on game. I would suggest 20s but maybe vote about it?
  19. Ctrz

    PANZERWAR Event!

    I'll be 10-15min late but will be there
  20. I think its the summertime that has arrived. Decline is always there in summertime in all games and servers. Even in minecraft
  21. Script should put them into spec eventually.
  22. Ctrz

    PANZERWAR Event!

    https://www.timeanddate.com/countdown/launch?iso=20190630T21&p0=242&msg=PANZERWAR+Event!&font=serif I HOPE I got the timer correct.
  23. Maybe disable the door like its disabled in Bremen then?
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