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Ctrz

Clan Member
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Everything posted by Ctrz

  1. You mean the flag spawn or the very first spawn? I would disable flag spawn once the CP spawn is active.
  2. 1. No, because its basically "capturable spawn" so SK there as much as you like. 2. Agreed. Would be okay if allowed just 2 people spawn there. Should be possible to limit number of players spawning places. 3. Agreed, its not helping allies at all and overpowering axis too much. Disable 3 and keep either 1+2 or disable both.
  3. I think its the bots. At least right now in nitmod server allied bots dont really know what to do.
  4. yea, I recall this beeing better version but also had some kind of issue. Lets see what the feedback brings.
  5. Wouldnt be bad idea to actually build up all maps like this if possible. I remember mlb_daybreak beeing very popular due that very same reason as it was often very on the edge if axis will proceed quick enough to complete task before time runs out.
  6. Oh, we should implement this with medics and their medpacks. If they consume their own medpacks, they will be delayed to shoot again X amount of time or consume another of their own medpack X amount of time. Nice idea tbh. Fixes the rambomedic issue.
  7. It does for planting mines and dyna but doesn't effect defusing. I think the riflenade spam is one side of the coin where one could get some advantage vs tommy/mp40 (and why not even panzer players) players but head to head pretty sure rifle user mostly loses. I have yet to see in public server a huge multikill from engineer garand/rifle bullets. That balances the gun out well as it's only beneficial in longer distance usage. I'm just making sure we are all on same page as it is not so black and white case of regular player suggesting a change rather a (you want to say now former?) competitor giving his opinion. I think it's fair to point that out and is nothing to be raged about. Can't wait. Video gives more info and emotion further than description with words.
  8. You are correct in there. It's funny and strange to see topic like this - asking for a change (possibly unpopular one) - coming from someone who is or at least has tried multiple time to get his own clan server active.. but still comes back to TM servers.
  9. And why current server is full every evening.
  10. @LordMarco6699 I think you owe Trin a cold one now for sure
  11. But if their fav map is only one of 3 (or 4) that are being voted then it might stand a chance to be selected. Today these odd map get one pro-vote and that's it. Just take 4 maps and let people choose from them. Next time new 4 that are next 4 in queue and that's it. And the map that gets selected will be on some cooldown time, so those groups of 4 are refreshed after every selection.
  12. Could we limit the next map selection to 3 or 4 maps only?
  13. And after 15v15 rifles to everyone ?
  14. And without rifles its full of grenades and flamer and rambomedics anyway. Just some parts of map are more sensitive to rifles and some are not.
  15. Its not the spawntimes that is the issue, its the lack of room to play. Small maps are just fragfests and people who are good in completing objectives and enjoy that side of map dont really like tiny cubbies with 40 people fragging out.
  16. I feel the same about thompson/mp40. Could we limit those via LUA aswell and leave only pistols as options?
  17. Airfield assault - caves too small for 20vs20, obj behind enemy spawn Axis lab - indoors too small for 20vs20 Temple - indoors too small for 20vs20 Chicken bucket - not gonna even comment Password - too small overall for 20vs20 v2 factory - it might had some glitches? Praetoria - the "stealing fuel cans" stage is in front of axis spawn and its very hard with 20vs20 to get there. Also some people were raging when others didnt care about the fact that you could just hit tank X times with AT gun and map was done Overall - a lot of maps just get thrown out because they are spamfest with 20vs20 and thats sad. I like all of them (except chicken bucket) and wouldnt mind to play them at all.
  18. My response only asked if he was making jokes or an actual suggestion. Didnt know that TM friends somehow ranks now above TM members and we need to handle them with white gloves and extreme caution only. jeez, relax.
  19. It's not hard to actually produce that list of preferred maps by time/ amount of people playing at that time/ etc if provided with enough data to run these calculations on. But whatever solution will be suggested, even if backed by data fully, there will be always people who are against it because they are just protesting or mocking or complaining for no good reason. Would you play that calculated and suggested rotation blindly without questioning it or complaining about it @HeRcErMeR ? Or you just tried to google some words and make jokes at @LordMarco6699 expence without actually adding anything useful to this suggestion topic?
  20. Sounds good in theory, failed in reality in past but its very fair to try again. Current system also doesnt actually show the majority descision but the result of the few active people voting.
  21. Not a bad idea to increase interval. But we could also go back to some certain rotation for a while. We used to had it, then people left when some map began .. which they still do so I don't see much difference. The voting is nice, but even with full server (40+) people I usually see like maybe 5-8 people voting and then others complain when new map begins. Food for thought anyways.
  22. Yes, we already have those in some maps. Suprised that you have not seen those yet ..
  23. I think it would be good to list down all these maps where it happens and also make sure that we have updated map file available before adding new map in. Also make more use of the glass roofs. With Oasis and similar maps that has capturable spawn we can either sort it with drawing on a map OR maybe it is possible to use custom command with a map. For example !rule oasis and display well worded rules in both console and chat area and keep make them spammy if needed + if possible, change that text after some even has took place. Like when tunnel door is open, it is displayed "TUNNEL DOOR OPEN" - could we display similar writing "NO heavy weapons in map sector D1 (maybe its easier to communicate using sector names on map?)". D1 is pretty much what we do aim to stop here.
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