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Ctrz

Clan Member
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Everything posted by Ctrz

  1. We could just disable lower axis spawn, considering they have 2 of those. One will stay near radio and other will stay near cp stairs.
  2. Ctrz

    Hack alert

    I even popped into server to see what the hell was going on. But it was all good and @Regis had it all under control there anyways.
  3. you mean cl_wwwDownload ?
  4. yea, thats the missing part of the story that "the victim" rarely tells 😕
  5. Well, some people try to sneak from start to obj and to delivery place and might not shoot at all. I dont think "shooting the enemy" is the priority of the game. Completing tasks to complete objective is what should be done. The bigger question is if you hindered or bothered your team with your playstyle that they were so unhappy. I rarely see lots of complaints over people who get 1-2 kills per map when they play some mortar or mg or flamer or covert op (sniper for example) that does no difference. Warn, put to spec and explain would be better option. Direct kick is bit overkill, but that is just my personal opinion.
  6. Not defensive. just tried to explain it to you. But seems I would have more success teaching math to my 5yo kids. When I suggested for you to post in forum instead of the complaining in discord I didnt realise that instead of looking for answers you just wanted to blame someone else. Maybe one day you will understand that instead of blaming multiple people making mistakes.. it was you who did mistakes. Your ban is over soon so hf&gl .
  7. If you still havent grasped that this ban wasnt just for one sentence and this is context based thing then there is really no point explaining it to you even further. The fact that you expect every situation in the world to be written out in rules tells a lot. Overall - if you really dislike the work TM community is doing and you are thinking that admins are randomly power tripping then a suggestion to you - theres options to choose to connect other servers or even start a server and a community yourself.
  8. Admin in spec doesnt mean that he/she has the whole worlds time to discuss all the topics. He can be checking info from console, watching someones game or doing f*ck knows/cares what else. You were exactly what to do - a) dont argue b) go to forum for complaints & requesting more info What did you do? Argued and didnt follow it up to forums. I'd say that making that "smart remark" just were not smart enough. Some day you get away with it, some other day you dont. Was it worth it? I'd say it also set good example to other people who were in server at that moment on how to and how not to behave. Pedagogically very smart thing to do.
  9. Point of this forum is to ask these questions & complain here rather than: a) ingame where admin has busy doing also other things b) in discord where it can become lost when other discussion starts soon after and then noone will start reading all the things that were said in all channels I dont think admin overbanned - you just didnt get any leeway and that can happen sometimes. My apologies - 8 hours left to go. That will go fast
  10. As a part of TM community, he has every right to say what he wants to say. Tought times if you dont like that. As I see it - you behaved badly - bad language. Admins took notice. Little bit later and you are again standing out with some bad behaviour. This time toxic behaviour by calling teammates braindead. Sometimes you get away with warning, sometimes you are ignored and some other times kick or even short ban will follow. Happens. Life goes on. But instead of letting this sh*t go and accepting what happened even if it was unfair .. you follow by calling same people "power tripping". Not helping really. Listen to you own advice and take a deep breath and let it go. Time is up, ban is served. Its only a game.
  11. Do you mean the first spawn or the flag spawn? I think the flag spawn should be removed for sure after truck is stolen.
  12. Wonder how different the map would play if the command post could be built by allies only OR it would be capturable flag.
  13. Maybe possible to damage past some area?
  14. I've played it with destroyable truck. It had a lot of very close endings because you could still destroy truck couple of times after it had passed 2nd truck barrier.
  15. yes, in my opinion mortar shouldnt be allowed to hide somewhere where enemy team mortar cant shoot back because of the rules.
  16. Hey . I don't know if any of them are in the works but in the spirit of them not getting lost in discord blabla I ask: a) could we add level 5 players (TM friends) possibility to call vote for kick someone lower or same level as they are and that person to be kicked when X % of "yes votes" are reached? Also could we save the data of these votes in some table to see who have really guarded well the server and who have been actively/repeatedly naughty when no TM tagged person is online. No need for that data to be published on anyone other than admin group. b) could we decrease considerably the blast radius of panzer and mortar to make it a less mass destruction weapon. Recharge bar could stay unchanged and also - PLEASE remove the option to have Thompson/mp40 with heavy weapons. c) start spawnexit rules ombudsman project because even if lines are drawn on maps and heated discussions have taken place then it seems that exact principles that will protect spawned player on the journey out from spawn spawn still seems unclear enough to leave a lot of room to wiggle or to be unsure. If anything else need to be done (lines on maps etc then that's an extra). It's easier to follow the rules if players understand what principles these rules follow and why are they there. Surely I have some other things written down but let's start with these 3.
  17. I agree that things like this could be clarified and one side can not kick before clarification is resulted and mortering side could not also mortar there until it's clarified. For me it's the same with Venice. If you can exit the building and avoid mortar then it's okay place to aim. If the person gets hit heavily/killed as soon as he exits that doorway then that's a no-no. Doesn't matter if there is more than one room indoors or not - we talk about going from spawn to first area with open sky above. Mortar is fun gun and cool to use but we should allow people exiting the spawn at least the opportunity to dodge it. With arstrike/arty you can see it and avoid it. Same with backspawn for axis (ladder up to where truck stops to pick up gold) and also the dooway opposite side. The only exit that I would allow to mortar is the upper one above the ramp as you can play objective as axis without really going there and thus far need no protection in that doorway.
  18. Can the power of mortar/panzer be changed? That you can shoot it with same speed but you need much more direct hits?
  19. happens very few times when some dedicated soldier decides to play the AT gun. Do I remember correctly that other classes cannot use it?
  20. Would be fun to know how many times axis actually manages to win by destroying tank. Mostly I've seen allies get stuck otherwise (20vs20 and not many open areas to attack from) or see them running over axis.
  21. How can we forget you .
  22. Then we should open this option in other maps aswell. For example in Bremen.
  23. In all years in discord, forum etc this has got to be the most sensible thing anyone has said about ET when "changing X settings" has been discussed. Gotta tip my fedora for this.
  24. Offtopic alert: I remember it beeing nq or jaymod server where soldiers could have shotgun+smg+adrenaline+double jump Cannot remember having more fun
  25. I would add gravity to the panzer if I could. That would make playing with it much more difficoult . And taking away SMG is not a bad idea either.
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