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Ctrz

Clan Member
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Everything posted by Ctrz

  1. A year ago, I would have given you 2nd chance. But you really gotta live under a rock to not understand what is going on and to make jokes on times like these. I would warrant you even 5 year ban. Play elsewhere where people with such low empathy and understanding of world is welcomed.
  2. Pretty sure you earned second bow from @Charlie someone is on a streak!
  3. Can you maybe get some more rest and let others also get some frags in server ?
  4. Do you have the same issue with any other game? Are you able to record that muffled sounds and if yes, then is it muffled also when played back?
  5. Lets just make needle work with all healths and let medic keep his medpacks as a reward.
  6. Other way is just to make the revive give 60hp to whatever the current status of health of the player is. If player is fully dead, then after the revive health will be 60. If player has even 55hp then syringe adds still 60hp but as the overall healt is capped to a certain number, then even using syringe on 95hp player would not give some extra health boost. Then medpacks would not be so much used to revive at scene but to be dropped down to some key parts where someone can find them and get health back (for example in goldrush medic could drop some packs as allied to bridge area and move on). Currently the revive train as youcan revive 10 people in a row faster than 10 seconds is bit absurd and something could be maybe capped there (syringe speed, amount of health..?).
  7. Ctrz

    A big thank you

    Hip-Hip-Hooray!
  8. Well its pretty organic. I think there are plenty of us who chimed in with new ideas (about rules, maps etc) and got the reply that we didnt invent the bicycle and it has been tried before. From the experience, Temple map could be improved and balanced immensely but we need someone who know how to update and change the map. For example: if allies had 2nd spawn at the beginning near the bridge, it would help a lot. If allies would have at the end a way up to the 2nd floor then it would balance map even more. But that needs some work that I have no idea how to accomplish. But I like active people with ideas. keep it up!
  9. Temple last stage has been too little for 20vs20 and also the first part where you have to either cross narrow or wide bridge or climb up are real bottlenecks for allied players. Falcon is not big enough for even 10vs10 as axis have very nice places to defend allies and they cannot do anything. Both maps needs allies to be much stronger to have a chance to win. I think falcon is currently active in beginners server mappool - try it out there
  10. Well killing someone AFK is one thing but there should be some protection even when you start moving. I wouldnt mind something more sophisticated and automated but we have many maps and they change over time .. would be pretty big work to go and review them one by one (how far the protection distance should be, etc).
  11. Votes say that 18 dont like delay and 11 would like to have delay. One way or another - there will be a group of people who just need to get used to something they prefer other way around.
  12. If I would have implied that it was you, I would have said it was you . But I support the idea to hear "yes" vote explanations too. TY for yours @RandyMarsh.
  13. I remember someone once saying that "yes" votes dont actually need explanations. But surely would be cool to know that side opinions too. @0wN1x if you could choose - 1sec prone delay vs 1sec selfkill delay - what would you choose?
  14. Playing with fire here. I like it. Add selfkilldelay instead!
  15. Is the "1" value the lowest it can be set on pronedelay? Maybe its possible to still have a delay but 0.5 sec or lower? Like lets meet in the middle. I've played with it and I would like no delay / shorter delay but if we decide to keep 1sec delay then its not gonna make me uninstall the game and I will continue playing it once a month
  16. First one is actually even cooler. Third one can be confusing but its also fun and refreshing I like all three equally.
  17. Maybe we shouldnt show or give out openly how the SR is been calculated so people are not focusing on trying to raise it artificially (if that can be the case...). I think thats a suggestion to legacy devs too? Surely they should happy to improve if we give them enough logic.
  18. Well currently you can do the game of your life with 100 kills and get obj almost done and all you get is 0 or still -0.02 or something SR. And someone in other team who does almost nothing all map long but wins with team gets +0.10 SR and its already out of balance. 😕 The map win/lose rate shouldnt be in calculation in my opinion. At least not that much like now.
  19. Do you think good players should get negative SR when losing map? Thats also currently in calculation.
  20. I remember in another server, that played for SL rating which is based on XP/min, player who collect his XP as covert while taking every enemy uniform possible - even when he had one, he did some unsilenced shots and was able to grab new one. Had high XP but not much use. 😕 Also another one who in goldrush the entire allied side just fixed tank (even when it was its final position in front of axis spawn) and truck. Have not seen that in TM too much but xp/min can also lead to that disgrace. K/D ratio shows that player is able to frag because maps are hard to fight without even somewhat competitive aimpower by the whole team. Team can have the best engis and covies but if they are killed all the time then they get nowhere but just frustrated.
  21. Surely the XP of previous map is stored in some database somewhere.
  22. Only when map has changed and we have knowledge who will be playing new map. Otherwise people will still leave and teams will be uneven by numbers.
  23. I'm just afraid that it doesnt take long time to people start abusing the system and go to spec as soon as map is over to then change whatever team they like and were back where we started.
  24. Yeap. I play so seldom but still have 27SR or something and I dont think thats what my game is worth currently. Also even teams before map starts is a good idea but not sure how easy it is to script.
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