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Charlie

Honourable Admin
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Everything posted by Charlie

  1. Not had the chance to look but does this have way points for bots given it's only a FP1 version? Cos no-one has suggested it Consider it added to the vote. I'll close this tomorrow and open a poll, so make sure requests for additions/removals are in before then.
  2. Finally off work for a few days. This is the last chance to suggest additions and removals. Go poke people on the server to get their opinions and post them here, or pass them on if they don't wanna post. Baserace / Troop Train / 1944 Beach / Cortex / V2 Base / Transmitter / X-Posed / - possible additions. Upgrade Ice to v2 of the map. Italy won't be added. We had tech issues with the map. F|A's version only has their own game play improvements from what I understand. Saberpeak won't be added. It was not long removed due to only Kermit and his friends playing it. Blackmoon Raid and Dam Revenge won't be added to the vote this time around. Market Garden is like Saberpeak and didn't work out last time. Battery_sw / School / Marrakesh Night - possible removals. Before I make the poll I'll see if Eagle has done something in the 10 days since for scripts for some maps. Also we won't add too many silly maps at once. Troop Train, Cortex and Baserace I might treat as one category so to speak, so only one of them get added this time around. One removal = one addition remember too. The most you will see added is 3 maps due to the lack of maps requested for removal as of this post. Battery is played fairly regularly and is kinda made to stop axis pinning allies on the beach and it be centered in the bunker instead. It'll take a large number of votes to remove this compared to school and marrakesh. I'll add an optional vote to swap Supply with Supply Night due to my promise last time. I'll only pass it if it's a high majority. If you want any other versions rotated around let me know.
  3. Will need to look in to some of them maps. Never heard of half of them lol. Baserace was never what you'd call popular on Pub and was in and out of the rotation for years. It was more of a main stay on Jaymod/Nitmod. It's a bit daft to attribute a map to a server's failure though, especially seeing as we have a separate server dedicated to said map that is ranked higher than Pub. I can see Xposed being pretty difficult in the latter parts of the map for allies. It's up for being readded though as it was borderline for being removed in the past. We could arguably do with more larger maps. I'll make @Eagle_cz do some work in regards to map scripts for this map and a couple of others so they are fit for purpose. Ain't no such thing as a holiday when you're TM's leader Eagle!!
  4. Baserace / Troop Train / 1944 Beach / Cortex / V2 Base / Transmitter - possible additions. Upgrade Ice to v2 of the map Italy won't be added. We had tech issues with the map. F|A's version only has their own game play improvements from what I understand. Saberpeak won't be added. It was not long removed due to only Kermit and his friends playing it. Battery_sw / School / Marrakesh Night - possible removals. Keep suggesting stuff!
  5. It's that time of the month again. Rough guide to what maps get played and what don't: click here What maps would you like to see added to the server and what maps would you like to see removed? As usual, maps without way points won't be considered. How is GR with increased axis spawn time going for you? Miss standard Oasis and Battery yet? Wanna add another GR version? (ha)
  6. Charlie

    Easter Event

    Hiding and seeking It will be on the Pro mod (sorry Legacy guys ), and one team will seek and one will hide. The seekers (Axis) will only be armed with a single luger + knife while the hiders (Allies) will have no weapons. Seekers win when all hiders are dead. Hiders get a roughly 30-60 second grace time to hide at the start of each map. It goes without saying thee are several custom maps/scripts for this. Something like that
  7. Suggestions taken. Voting done. It took ages because Charlie was the one adding maps this time, and to do so without breaking everything is a feat in itself! Anyway. Cathedral, Warbell and SW_Battery have been added. Supply Night, Battery and Oasis have been removed. Goldrush has been kept on the server. I just can't remove 2 of the most voted for maps in one go tbh. That said, I upped Axis spawn time from 17s to 25s. Let us know if it helps with balance issues when allies realise they can leave the bridge and attack the bank. Oasis_SW map time has been increased from 15 minutes to 20 minutes to bring it in line with maps of a similar size. Supply Night will make a come back next month in the place of normal Supply as the vote was so close. Rotation and all that jazz. Feedback more than welcome
  8. I hate heavies as much as the next person, especially the mg on Legacy. It's rare people will choose to use all 4 though. Thanks for coming to forums and giving your opinion Mew I'll poke the Pigeon and see if he'll tweak some map/spawn times a little. Like Oasis_te to 20 minutes. I don't think we can vary spawn times depending on how far along the map is? I dunno. I'm not the tech guy. I can look in to adding a second axis spawn like Citrus says, and extend their spawn time too on Fuel Dump. Bremen can be a slug when your on allies yeah, but so much is dependant on who has the CP. As with Fueldump, wor Charlie will look in to it. By look in to it I mean poke Eagle and Mini. If anyone is opposed to the above speak now or forever hold your peace.
  9. Each soldier weapon is limited to one (1 panza / 1 mg / 1 mortar etc). We won't limit heavy weapons further than that. It's a part of ET and some people come just to play these. Have a little update about spawn times when I post the new map rotation that I hope people will like, eek. Stay tuned! What would you change about Fueldump though? Axis spawn time? The time feels fine for Oasis_sw? I don't think I've played a game where allies haven't been pressing the guns at least.
  10. Not forgotten. Admins have a little chat before we do these kind of topics and we didn't have time to test and tweak a map script for the time extensions on Temple before posting this vote. We also need to make a map config just for the map. That's all Greek to me but we decided we'd give you maps to vote for we know will work as intended.
  11. Our Dexter is from Finland. This is a new guy! Welcome to the forums
  12. WHYYYYYY!?!? You could have added Minas Tirith. How many times to have to repeat myself!
  13. I'll pretend you didn't vote on the last part and -1 whatever map you go for Or I could add Minas Tirith as an option for you to go for. Your choice.
  14. I like Praetoria ... 2 I think it is. The AT gun makes it unique and forces people to keep the opposing obj and engi down
  15. Glider / Warbell / Secret Bay / MLB Temple / Vesuvius / Colosseum have been suggested thus far. Vesuvius and Colosseum are voted for decently on the last poll. Does Secret Bay have waypoints? Couldn't find any. Any more suggestions for specific maps before this closes? We *could* rotate maps such as Gr, Oasis etc. as well as use season specific versions. I'll have to talk to other admins though. Has anyone played School and experienced that lag again? With the little bugs and stuff we had we aren't sure if it was the map or something else. In regards to Teuthonia ... I wonder if it is possible to add an allied spawn at the cp ...
  16. Regional football qualifiers on Monday. We top our group and we'll be playing at Ibrox this summer. Hyped! :D 

  17. The atb will be disabled until the next Legacy update at least.
  18. The other day I played Gr_sw -> Supply Night -> Supply -> Goldrush. It was .... well i was speechless. But that's what people wanted to play and it still stayed above a 10v10 all the way through I think. There was some groans but everyone carried on. While this is more for the maps topic and vote that's upcoming, removing alternate versions of maps would mean us removing the 6th, 7th and 12th most popular maps on the server. If you didn't know what maps occupy these places, would it be wise to remove maps that popular? https://et.splatterladder.com/?mod=serverinfo&idx=760479&section=mappool&mpsortfield=games&mpsortdir=desc Not supporting keeping the maps. I couldn't care less tbh if they are on the server or not, I just want Minas Tirith! Just showing you guys what kind of decisions we might have to make. Never easy
  19. 4 private slots have been added for you guys and the password is in the management section for it. We'll get back to you on other things regarding this, but another server probably won't happen.
  20. There's no block to stop maps being repeated so in theory the same 2 maps could be repeated, but the server chooses 8 maps or whatever it is out of 30 maps to vote for. So chances are you won't be the same maps again and again. This is when someone reminds me we played 2 Supplys and 2 GR is 4 maps last night lol.
  21. Currently Battery has a script where the back door is dynamitable the first time, and once repaired it can be satcheled. Removes the need to have a uni and makes axis actually have to defend from two points of attack. Makes it slightly easier for allies. You still need to overpower axis CP though. Still a shit map, but slightly easier
  22. To help everyone out with what maps are where, here's what is going on. Maps that have been on the server and since been removed won't be added again any time soon. This post will be updated after every vote. These are the maps currently on the server: These are the maps that have been on the server in the past.
  23. Map scripts are working at the moment but these were tweaked for what Pub required at the time, as such some scripts might not be desired on Legacy. Let us know of anything you guys dislike and we'll look in to it. For example a cov op cannot use a uniform to go through the door on Bremen and Caen now. There's also now ammo/health at axis first spawn on Supply. Etc etc.
  24. The level is so high I could scrim. Nice to meet you diss
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