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Do we want to add this ?  

14 members have voted

  1. 1. Do want to make that fence destroyable by satchel ?



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Posted (edited)

Hey.

Do we have someone who is smart enough to maybe make the gate destroyable via satchel after 1st breach like battery backdoor? Caen has 2 heavy chokepoints for axis and maybe that would help out :)

 

Edited by Eagle_cz
EDIT: added poll
Posted

tbh, i'm not fan of this, because with less players it will be hard to defend that imo ... but .. poll added ... we will see what people wants

Posted

I think it will able axis to capture the town too easily. The map is imho hard to improve the balance.

Posted

But the flag capture is not guaranteed by it. It just reduces the tight spots a little. 80% of map is still ahead for axis. Dont forget that in current conf defending allies will spawn faster than it takes for axis to reach even near objective in first part (spawn to flag) and second part (flag to obj). I think we should give it a go because we can always go back to regular settings.

Posted
5 hours ago, Voidhead said:

Maybe its possible to make the gate just like the backdoor on battery , need to dyna it once and then you can satchel it when its rebuilt.

This would be perfect.

Posted
1 hour ago, mpower said:

This would be perfect.

Must say, I love when non-TM players are willing to share their opinions. :) Very refreshing to see, thank you Mariusz :) 

Posted
10 hours ago, Voidhead said:

Maybe its possible to make the gate just like the backdoor on battery , need to dyna it once and then you can satchel it when its rebuilt.

Either this, or the amount of artillery should be decreased. Currently artillery and support follow each other up in such a pace that parts of the map are not possible to cross anymore. In Caen this works out in a stalemate of the first part of the map every time. 

Posted

Yes, I think I said it yesterday like voidhead said.

dynamite first time, then a satchel or even better two satchels but that might be more difficult

Posted

I really like the satchel part! 

Gives the game a bit more depth since somebody has to be a covert ops. Also gives a bigger chance to steal a uniform and open the door of the house (in the beginning and for the obj.) 

Posted

I’m kind of torn on this one. Like on a full server yes I’m all for it as allies beginning defence is solid when a lot of people playing. 

Whereas when server is just like 6v6 is I’ll be too easy for covi to blow gate get through steal uniform and get obj so I dunno haha

Posted (edited)

Probably as the multiple artillery bug is now fixed life will be easier for Axis.

Edited by Mister J
Posted
11 hours ago, PREMEDITATED said:

I’m kind of torn on this one. Like on a full server yes I’m all for it as allies beginning defence is solid when a lot of people playing. 

Whereas when server is just like 6v6 is I’ll be too easy for covi to blow gate get through steal uniform and get obj so I dunno haha

Maybe disable the door like its disabled in Bremen then?

Posted
19 hours ago, MiniMuppet said:

I'm sure we are ready have a map script in which doesn't allow cvop in. At work so can't check until tomorrow.

That’s would be fine then

  • Founders
Posted

yes this is already in. no window jump or through the door not sure when it changes. probably after you take the tank been a while :P

Posted
47 minutes ago, Jessica said:

And also NO MG bug possible, was done at the same time, about 2 years ago I guess.

What is that bug about?

Posted

Jess in on about allies getting through the window by "bugging" when the mg is built. Fixed an age ago with magic.

Do you mean the door next to the gate, or the door to the docs building at the end?

  • Founders
Posted

I don't think beginner as the same version of caen in? I could be wrong if it's the same we can add the script.

Posted
14 hours ago, Charlie said:

Jess in on about allies getting through the window by "bugging" when the mg is built. Fixed an age ago with magic.

Do you mean the door next to the gate, or the door to the docs building at the end?

If you were talking to me, then I mean the door to obj. 

Posted

added a modified script (by me) to the ET:Legacy server ... now the gate can be blown by satchel only after first recreation ...

/closed

  • Like 1

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