Ctrz Posted June 24, 2019 Report Posted June 24, 2019 (edited) Hey. Do we have someone who is smart enough to maybe make the gate destroyable via satchel after 1st breach like battery backdoor? Caen has 2 heavy chokepoints for axis and maybe that would help out Edited June 24, 2019 by Eagle_cz EDIT: added poll Quote
Eagle_cz Posted June 24, 2019 Report Posted June 24, 2019 tbh, i'm not fan of this, because with less players it will be hard to defend that imo ... but .. poll added ... we will see what people wants Quote
mpower Posted June 24, 2019 Report Posted June 24, 2019 I think it will able axis to capture the town too easily. The map is imho hard to improve the balance. Quote
Ctrz Posted June 24, 2019 Author Report Posted June 24, 2019 But the flag capture is not guaranteed by it. It just reduces the tight spots a little. 80% of map is still ahead for axis. Dont forget that in current conf defending allies will spawn faster than it takes for axis to reach even near objective in first part (spawn to flag) and second part (flag to obj). I think we should give it a go because we can always go back to regular settings. Quote
Voidhead Posted June 24, 2019 Report Posted June 24, 2019 Maybe its possible to make the gate just like the backdoor on battery , need to dyna it once and then you can satchel it when its rebuilt. 1 Quote
mpower Posted June 25, 2019 Report Posted June 25, 2019 5 hours ago, Voidhead said: Maybe its possible to make the gate just like the backdoor on battery , need to dyna it once and then you can satchel it when its rebuilt. This would be perfect. Quote
Ctrz Posted June 25, 2019 Author Report Posted June 25, 2019 1 hour ago, mpower said: This would be perfect. Must say, I love when non-TM players are willing to share their opinions. Very refreshing to see, thank you Mariusz Quote
Mister J Posted June 25, 2019 Report Posted June 25, 2019 10 hours ago, Voidhead said: Maybe its possible to make the gate just like the backdoor on battery , need to dyna it once and then you can satchel it when its rebuilt. Either this, or the amount of artillery should be decreased. Currently artillery and support follow each other up in such a pace that parts of the map are not possible to cross anymore. In Caen this works out in a stalemate of the first part of the map every time. Quote
Svepa Posted June 25, 2019 Report Posted June 25, 2019 Yes, I think I said it yesterday like voidhead said. dynamite first time, then a satchel or even better two satchels but that might be more difficult Quote
Sammow Posted June 26, 2019 Report Posted June 26, 2019 I really like the satchel part! Gives the game a bit more depth since somebody has to be a covert ops. Also gives a bigger chance to steal a uniform and open the door of the house (in the beginning and for the obj.) Quote
PREMEDITATED Posted June 29, 2019 Report Posted June 29, 2019 I’m kind of torn on this one. Like on a full server yes I’m all for it as allies beginning defence is solid when a lot of people playing. Whereas when server is just like 6v6 is I’ll be too easy for covi to blow gate get through steal uniform and get obj so I dunno haha Quote
Mister J Posted June 29, 2019 Report Posted June 29, 2019 (edited) Probably as the multiple artillery bug is now fixed life will be easier for Axis. Edited June 29, 2019 by Mister J Quote
Ctrz Posted June 29, 2019 Author Report Posted June 29, 2019 11 hours ago, PREMEDITATED said: I’m kind of torn on this one. Like on a full server yes I’m all for it as allies beginning defence is solid when a lot of people playing. Whereas when server is just like 6v6 is I’ll be too easy for covi to blow gate get through steal uniform and get obj so I dunno haha Maybe disable the door like its disabled in Bremen then? Quote
Founders MiniMuppet Posted June 29, 2019 Founders Report Posted June 29, 2019 I'm sure we are ready have a map script in which doesn't allow cvop in. At work so can't check until tomorrow. Quote
PREMEDITATED Posted June 30, 2019 Report Posted June 30, 2019 19 hours ago, MiniMuppet said: I'm sure we are ready have a map script in which doesn't allow cvop in. At work so can't check until tomorrow. That’s would be fine then Quote
Founders MiniMuppet Posted June 30, 2019 Founders Report Posted June 30, 2019 yes this is already in. no window jump or through the door not sure when it changes. probably after you take the tank been a while Quote
Jessica Posted June 30, 2019 Report Posted June 30, 2019 And also NO MG bug possible, was done at the same time, about 2 years ago I guess. Quote
Ctrz Posted June 30, 2019 Author Report Posted June 30, 2019 47 minutes ago, Jessica said: And also NO MG bug possible, was done at the same time, about 2 years ago I guess. What is that bug about? Quote
Charlie Posted June 30, 2019 Report Posted June 30, 2019 Jess in on about allies getting through the window by "bugging" when the mg is built. Fixed an age ago with magic. Do you mean the door next to the gate, or the door to the docs building at the end? Quote
Jessica Posted June 30, 2019 Report Posted June 30, 2019 On beginner it is still active, When Allies build MG, as Axis you can GRAP ( F ) the MG and you are inside Quote
Founders MiniMuppet Posted July 1, 2019 Founders Report Posted July 1, 2019 I don't think beginner as the same version of caen in? I could be wrong if it's the same we can add the script. Quote
Ctrz Posted July 1, 2019 Author Report Posted July 1, 2019 14 hours ago, Charlie said: Jess in on about allies getting through the window by "bugging" when the mg is built. Fixed an age ago with magic. Do you mean the door next to the gate, or the door to the docs building at the end? If you were talking to me, then I mean the door to obj. Quote
Eagle_cz Posted July 1, 2019 Report Posted July 1, 2019 added a modified script (by me) to the ET:Legacy server ... now the gate can be blown by satchel only after first recreation ... /closed 1 Quote
Jessica Posted July 2, 2019 Report Posted July 2, 2019 I notived just now, Flag remains ( So allies can recapture ) after tank is fixed and already over the bridge Quote
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