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Showing content with the highest reputation on 04/02/2020 in all areas

  1. Hi, First of all we want to thank you for visiting our 2nd ETLegacy server. We are trying to create a server with a lovely atmosphere and an enjoyable game playserver Thats why we need YOU to give us some feedback. So this is the platform where you all can give us some suggestions / tricks to make the server even more enjoyable. Dmxj & Bystry
    1 point
  2. It is being looked at and a senior admin will update this topic in due course.
    1 point
  3. Class selector script does not rule over autobalancer. You cannot stack teams +2 with class selector script or manually.
    1 point
  4. What rule are you on about? As for the auto balance if we didn't have it no one would move teams.
    1 point
  5. Zero, I agree that it much harder and different from main server, but these lads has idea and vision to fill a gap in legacy server list and I think theyre vision is working well as I still hear good recommendations from people who come from there and are sometimes unhappy with main server ways. I dont think 2nd server is backup server for people if 1st server is full but its a place with different maps, microclima, settings etc and that is very nice to give 2 very different experiences to guest and members.
    1 point
  6. Whatever happened, that's uncalled for and doesn't really show the respect that you claim to have. We appreciate you being with us for all these years, but it doesn't matter how long you play at our servers or if you're TM Friend or not. That doesn't give you immunity or more rights than anyone else. Like there's been said above, we're looking into it. Just be patient. And as far as I'm concerned you're still able to play at our servers.
    1 point
  7. The main reason why we are discussing this point is because 99% of our players will not start in the first map of the campaign so they have lvl 1 weapons (30 bullets). We want to give those guys the chanse to make a good fight with an even amount of bullets (atleast) 30/30. Thats the only reason why we are thinking about it. But it's far from sure we will introduce this into the server. The intermission time is a bit longer normally but i think we have to disable the "ready" button. If more then 50% of our players press ready the intermission will stop dunno how, but we have to re-evaluate this point. i follow ur mindset, but i think we should keep this "campaign" mod. In those moments we need some activity and goodwill from our TM members and better players in the server at that moment... I know this is a difficult thing for alot of the players, to balance the teams, but if we can survive corona this should be easy Thanks anyway for your opinion we really appreciate this. ps: don't mind my english, i know it's terrible
    1 point
  8. I don't want to be rude but I do want the admins to get other opinions as well so here it goes: no, just no :D Inserting ammo cabinets would erase a big part of field ops game, which is to decide if you give ammo or use arty/airstrike instead. It would also negate the importance of having at least one fdops in your team in most of the situations and in addition make the rambo medics even more powerful. And I say this as a guy who plays medic 98% of the time. Covering the engineers is also big part of the gameplay so it's supposed to be like that way - if they end up dead & gibbed you're not supposed to just steal their class. Original spawntimes (mostly 30 Axis/20 Allies) is needed in order for this server to be different enough from the bigger server and to reward teams for killing opponents to full spawns. Is spawnkilling allowed "here" by the way? You guys made an expectional job in creating this server since it's so good already like it is. I personally would prefer to be able to take at least 3 fdops. It would mostly be used just briefly in a situations when the match is extremely close and the Axis side is trying to make a one last push to stop the truck escaping (Supply for example). I don't think you could spam too much with 3 fdops of whom probably all or at least two are just level 1. The increasing of intermission time by a little is actually a good suggestion, I don't care for the banter too much but it would be nice to be able to get a snack or drink without hurrying since the warmup is quite short as well. The biggest downside for me is that the server isn't stopwatch, although I understand playing same map twice especially when the teams suck might be tiresome for some people. But at the moment for Axis to win especially in some of the maps (Braun, Adler, Delivery etc), their team needs to be totally overpowered. Those maps very rarely got fullheld among equal levelled teams back when I was playing actively and now there is even more time added to the map. Now defending some map for 18 minutes seems like a failure and people suggest team shuffle after a 13 minute time on Adler.
    1 point
  9. We're glad you like it m8!
    1 point
  10. Thank you guys for kind words and we're happy that you like the new server. That's been added to the "TO-DO" list
    1 point
  11. I haven't had time to play lately but I wish the intermission time was a bit longer for some post-game banter. Maybe this has already been changed.
    1 point
  12. Really great job you guys do in making this server as great as it can be, cheers!
    1 point
  13. 29.03.2020: - disabled flamethrower; - field ops limited to max 2 per team. - added heavyweapon.lua to control heavy weapons, rifle grenades and landmines based on player count on the server. Now if there are less than 10 players (5v5) all heavy weapons, rifle grenades and landmines will be disabled until the player count reaches desirable amount.
    1 point
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