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Everything posted by Ctrz
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Pirates time bonus on delivering first gold crate? yes/no
Ctrz replied to uips's topic in Maps and Map suggestions
Blowing up gate with satchel would be fair if the gate building area would also be bit more hidden around the corner for axis. I would remove the ladder from inside the flag spawn and move it to outside of the building to make going higher ground more challenging for axis and that will even out the playfield in flagspawn-main gate area. But that needs modifiying the map itself. -
Just and interesting ideas to think about: a) dont play on the edge of rules. That makes chance of hitting spawnzone with mortar higher = makes chance of getting punished for it higher b) doing same "crime" over and over again will just cumulate the punishment c) if you make mistake - own it there and here d) being unhappy because you got caught is different from beeing unhappy because of unfair treatment e) script is there to help but its not the guideline or main decider f) doing same "crimes" in front of same TM member will make them remember you well but because of wrong reasons and that will not help you Calling namely out co-leader of the community and blame him for not beeing unfair but for beeing proactive and thorough ... I dont see what he even did wrong - so whats the point of this topic? You just dig yourself deeper ..
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Replace The current Goldrush(GA) with SW Goldrush
Ctrz replied to Mani's topic in Maps and Map suggestions
I remember we had some kind of issue there .. but not remembering what it was. Why not to re-live that again. -
Some changes to balance things a little?
Ctrz replied to iNTER.'s topic in General and Server Suggestions
When people, who play medic religiously in our server, will see Hacksaw Ridge - they'll faint . Medics should be supportive element, not the main firepower component in a team. -
Some changes to balance things a little?
Ctrz replied to iNTER.'s topic in General and Server Suggestions
Well its a difference when you hit engineer half of his health and you know that he will stay on that. But if you hit medic.. he either runs and hides to heal or overall full health all the time anyways. Keep medics their green syringe and speed to recharge medpacks but just make them unable to eat their own medpacks. That will make them fair. Grenades are mostly in certain areas of the map, but geerilla medics run everywhere. -
I remember there beeing even Radar version with sort of tunnel going from flag bunker to below fake radar and having doorway there. Not bad idea to experiment with different radar versions.
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Some changes to balance things a little?
Ctrz replied to iNTER.'s topic in General and Server Suggestions
Not just medpacks, but also countless needles and full healing. That also needs balancing because medic should be support role and not the main character. -
Some changes to balance things a little?
Ctrz replied to iNTER.'s topic in General and Server Suggestions
Cap medics health to 100hp. Would make it fair. Also we should/could limit max medic lvl to 2 even. Too OP today comparing to engineers for example. Feel free to take away few nades from engi in return. -
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Make SW Battery ramp destroyable with dynamite?
Ctrz replied to uips's topic in Maps and Map suggestions
is there a possibility to make the ramp double buildable? if built once - satchel can destroy it. If built twice/reinforced then only dyna can destroy it? -
And why is that? Someone is new to the game or accidentally choose wrong class (or lets say - wanna play panzer but only see that panzer is taken after spawning in with only Thompson/mp40) and is now fixing it in safety of the backspawn and some rushy person will knife and cause pointless stress? We have script for people who afk for too long but in general - afk in spawn for lets say 5 sec should not be punished or looked as 'not tolerated" because thats one safe area where you can open your beer or scratch your beard or make quick changes to your class/weapon loadout or deal with settings (lag, crosshaird, brightness of game etc). Just pass through the spawn and if the player is truly afk then there is no need for knifing and if player is not afk then firefight will follow. Opening that avenue of allowing some sort of right to engage battle first as spawn attacking player will open the pandora box of question "how to ensure that it was actually a kill against afk player and not just someone stabbing active people in spawn". In some maps the spawn area exit is so small that you actually have to wait in queue to exit it and someone from behind can just run through by knifing everyone. Especially in covert op uniform. Battery axis inside spawn is a good example. Or allied first spawn in frostbite. It would be also nightmare to explain the script to somehow make sure it was actually a knifekill vs afk player. Voted "no" as there is much more mess and troubles and problema and issues that would follow than gaining anything. Also dont see really the problem of someone needing to really worry about enemy team afk..
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What do you actually mean by "make it ready before 3 seconds" ? What mod are we looking? Nitmod? Legacy? What weapons? Thompson/mp40? What skill levels do you have in that weapon group?
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punishment not commensurate with the crime...
Ctrz replied to Popper's topic in General and Server Suggestions
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When I connected he was 100% acc fully spinning around. Can say 100% sure hes cheating and hes never gonna be needed back in the server.
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Just kick and ban everyone who acts like asshole in server and thinks they are above someone else. Doesnt matter if they joke felt small or it was a rude insulte - it all starts babysteps and will grow when no TM tagged person is online.
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As a rock fan .. I just feel sad that Robert Plant name is dragged into this bickering.
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Adjust spawnkill settings beach
Ctrz replied to Stangepork's topic in General and Server Suggestions
Every time I have to read twice to understand its not me But this doesnt fix the issue that you are cut short from one way to deliver docs actually. I would try different variations if Im honest because for some reason I see lots of potential by limiting one of the spawns for axis in the main building (doesnt matter if upper or lower). Its just adds more flexibility for allies attacks. Making flagspawn permanent .. well theres already like 3-5s road to the building and if you try to reach upstairs (which you need to get back downstairs) its even more. Or add some spawn near broken wall - whatever it needs that will fix the current timings that there are. Purely this map has 30s axis spawntime I guess which is lenient enough to have 2 spawns per minute. Dont know how much its in the server right now but also the playercount makes the timing very unfair to allied. And why to fix maps individually? Because its such different map from others. The only resemblance is Frostbite and there also axis dont spawn close to delivery zone. -
Adjust spawnkill settings beach
Ctrz replied to Stangepork's topic in General and Server Suggestions
We could just disable lower axis spawn, considering they have 2 of those. One will stay near radio and other will stay near cp stairs. -
I even popped into server to see what the hell was going on. But it was all good and @Regis had it all under control there anyways.
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yea, thats the missing part of the story that "the victim" rarely tells 😕
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Well, some people try to sneak from start to obj and to delivery place and might not shoot at all. I dont think "shooting the enemy" is the priority of the game. Completing tasks to complete objective is what should be done. The bigger question is if you hindered or bothered your team with your playstyle that they were so unhappy. I rarely see lots of complaints over people who get 1-2 kills per map when they play some mortar or mg or flamer or covert op (sniper for example) that does no difference. Warn, put to spec and explain would be better option. Direct kick is bit overkill, but that is just my personal opinion.
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Not defensive. just tried to explain it to you. But seems I would have more success teaching math to my 5yo kids. When I suggested for you to post in forum instead of the complaining in discord I didnt realise that instead of looking for answers you just wanted to blame someone else. Maybe one day you will understand that instead of blaming multiple people making mistakes.. it was you who did mistakes. Your ban is over soon so hf&gl .
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If you still havent grasped that this ban wasnt just for one sentence and this is context based thing then there is really no point explaining it to you even further. The fact that you expect every situation in the world to be written out in rules tells a lot. Overall - if you really dislike the work TM community is doing and you are thinking that admins are randomly power tripping then a suggestion to you - theres options to choose to connect other servers or even start a server and a community yourself.
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Admin in spec doesnt mean that he/she has the whole worlds time to discuss all the topics. He can be checking info from console, watching someones game or doing f*ck knows/cares what else. You were exactly what to do - a) dont argue b) go to forum for complaints & requesting more info What did you do? Argued and didnt follow it up to forums. I'd say that making that "smart remark" just were not smart enough. Some day you get away with it, some other day you dont. Was it worth it? I'd say it also set good example to other people who were in server at that moment on how to and how not to behave. Pedagogically very smart thing to do.