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Everything posted by Charlie
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Heavy Weapon & Arty Team Damage
Charlie replied to Holzi_Goldzunge's topic in General and Server Suggestions
Is it possible to have team damage on for some weapons and not others? I know it is for landmines but for normal weapons? -
I wanted to rush this poll out and get this subject sorted asap due to how long it had gone on for on discord without a solution. It was a misunderstanding on my part Stumpel, but if it's an issue overall we can put it to unlimited rifles again at > 14 players. That being said, while I haven't been on the server to see myself, the mood overall seems positive towards this change.
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Retired old man. Afker and Dragonball Z fan here. I'm not fond of limiting things in general - it's a slippery slope in my opinion. You guys have spoken though on here and discord, and thanks to you regulars that voted/posted too. Even you Seb This where us admins pretend this topic doesn't exist now right? Right ...? Watch this space.
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We apologise you didn't hear from us earlier about this, but here we are! Under 14 players - 1 Soldier and 2 rifles. 14 and higher players - 4 soldiers and no rifle limit. We have already halved the amount of nades each class gets other than cov ops. On top of that the charge time for soldiers has increased from 25s to 40s. I thought I would open this up to the wider community too and gauge their opinions. Given the mess discord can be, members can put your 2 cents here instead. Be nice and keep it on topic or I'll set Jess on you. You don't want Jess on you ... or do you ...? I added a poll here but it doesn't null and void discords poll. We hear what the members have voted for there and what you want.
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Hey there, I'm the brain dead slob that kicked you the second time. Nice to meet you. I kicked you for ignoring a warning then team killing 2 people, including myself. Your first kick was for teamkilling too I believe. This sure escalated quickly, but if you don't need any of us and don't depend on the server like you say, then you won't mind the cheeky little ban I just gave you. Have a nice life sweetheart ❤️
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Honestly from Cali to Europe you're always gunna have 150+ ping I think. Nothing you can do about it other than move closer The guy probably used something to make the game think he's from the USA.
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Minas Tirith map for ET:Legacy main server !
Charlie replied to Txrki's topic in Maps and Map suggestions
I may or may not have lied Ahem. I didn't actually add it. It's the kinda map that I shouldn't add without consulting other admins first. Also I'm pretty sure Mini has threatened to ban me in the past if I ever added it lol. I do believe it'll get added though, we're just checking out the time addons thing and other little stuffs. Don't wanna blindly add such a big and ... big map. @Flo be the man who you can trust more than me @Stumpel Honestly I'm not as bad as I make out, I just have carpel tunnel in my wrists and I can't really game after work because of it. I reckon I could still be half decent on etl1 if I played more than once a month and wasn't falling to bits 😅 -
Minas Tirith map for ET:Legacy main server !
Charlie replied to Txrki's topic in Maps and Map suggestions
Imagine how embarrassing it would be for a retired old man like me to beat Ebo in a 1v1. I couldn't do that to her. Added Minas to ETL1 along with the time fix. Let us know if anything needs altered. Cheers lads ❤️ -
TM Newsletter? Is the Muppet Mail back and I missed it!? On a serious note, why were you banned? You spawn killed? You argued against spawn killers? I assume you appealing a ban or something? For someone suggesting legal action you're remarkably unclear.
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I had a quick look. I don't know how to fix it as it looks like it should be working. I dunno. I can set a limit on how many of each class there can be for each team though. So for example limit field ops to 2 per team instead of unlimited. That would stop bots all being field ops I suppose. set team_maxSoldiers "-1" set team_maxMedics "-1" set team_maxEngineers "-1" set team_maxFieldops "-1" set team_maxCovertops "-1"
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Field ops charge bar recharge time
Charlie replied to uips's topic in General and Server Suggestions
5 year old topic If you guys wanna discuss it don't use that old topic. Use this one. I quickly read it and it looks like people were tired of arty spam so requested longer times between shots, so a slower charge time. I remember the spam being pretty bad for some reason. Alas this affected ammo given too. The cvar looks like the answer but this was around the time we had a few issues with Legacy versions and malicious persons abusing vulnerabilities in the old version, and I guess it got forgotten about due to the severity of that issue. We can look at it again, maybe "set team_maxAirstrikes "1" means how many times per minute arty/air can be successfully called, apparently. -
Just to confirm for someone like me who doesn't know what being on time means, this is 7pm uk time right?
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If you rearrange the letters in the first post it spells out Minas Tirith.
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Given the idiot on the server cheating atm I would say yes. He looks like the kind of no life basement dweller that will keep it up, not the usual that give up after a little time. I feel like level 2 is too low to give it to but idk people on the server. We need to keep on top of people who abuse this though. Make some kind of post about the changes but not why (don't want to give the cheater attention), and the consequences on abusing it. Instant removal of level and no chance to regain it or something. EDIT/ Thought this was in members only
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Spawntimes on maps in Beginners (Nitmod server)
Charlie replied to Ctrz's topic in General and Server Suggestions
These times are also catered to a 20v20 server, and not the 5v5 or so that nitmod averages. It's 100 times easier to do the objective when you have 7 less people to go through and 20 less nades to avoid. https://et.splatterladder.eu/?mod=serverinfo&idx=760769§ion=mappool&mpsortfield=time&mpsortdir=asc When you look at maps check out this link, if it works. Average time of each map. Obviously each map has different total time but you get the jist. Let's look at Supply, it lasts 13.6 minutes on average. I think the total time is 16 mins. It's usually a hard map for the attacker anyways, do we need to reduce that average? Or am I being too analytical? Yeah I saw and reported that but idk why it happens. The map and the omnibots have remained the same since forever for that map. In my opinion, the medic change was a huge shake up of the server. Let the dust settle on that, let people find out the new playstyle and so on. Changing too much at once can be detrimental. -
Some changes to balance things a little?
Charlie replied to iNTER.'s topic in General and Server Suggestions
I play, or played, a mash up of medic to frag, solider to be lazy, or engi to do the obj or be a pain. I was never great at any but I feel like I was decent if I tried. I feel like all the classes are balanced on a server the size of ETL1 and on the Legacy mod, more or less, given we have all the skill levels maxed other than medic4. While I don't play right now I know settings haven't really changed. Nades is fine imo, as is a soldiers smg. Maps, spawn times and all that jizz can be changed but there's a fine line to balance it all. If we increase say Venice spawn times by 2-6 seconds for Axis like suggested, how would that effect them spawning at that first spawn and defending it? They would be crippled imo. if I play engi I sometimes I don't have time to build and plant mines as Axis before the tank is a the gate. It's the bank area that is a slog. How do I fix that? I don't know. Give Allies a tunnel to blow in to the bank as well, something that takes Axis away from sitting around the courtyard Maps are most balanced when there isn't 1 or 2 attack points in an open space that bottleneck in to 1. And, as suggested, Deli spawn times. Axis spawn too quick then there's no point, but spawn to slow then they can't defend either the flag or the button. Believe me we have tried most combinations of spawn times on the popular maps and settled on what works, the majority of the time. The majority of time being the key phrase here. You can cap the flag in the first spawn allies have and hold it but it could still be a long slog to both tap the button and hold the truck. All is just my opinion of course and no reflection to what is what. -
Possible fix for tank bug by hazz
Charlie replied to Nanaa's topic in General Discussion & Suggestions
Now. As you know I am an idiot. As far as I could tell the script additions were on the server on the goldrush GA map script, they were just like 8 lines lower down than github stated. I figure these code monkeys are very specific about where things go so I moved said line up the script. If the script works, bow down to me. If it deletes all TM data blame Nanaa. Also if things go to pot I do have the old script -
Was the banner section a part of ET before the hud update for Legacy? Never seen a server use it before, other clans included. It has been a while since I paid attention to be fair and my memory is shoddy in my old age. Wait, does the banner section update like, baserace scores for example? Or Cluedo rooms?
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punishment not commensurate with the crime...
Charlie replied to Popper's topic in General and Server Suggestions
I legit remember crying my eyes out when my parents bought me a ps2. Played so many hours of F1 2001, Red Faction and GTA III. -
As someone who says stupid shit all the time, take it from me, take a week and have some fun elsewhere. Come back refreshed. I hear Hogwarts is good this time of year.
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Wait. you mean you don't play like this too?
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Woah woah woah. This lad spent most of his days in Sunderland I think. A Mackem . Geordie boy through and through me. Creative writing? Fine. There was once a man called Charlie and his child, Steven. They lived a happy but secluded life in the cold and harsh lands of New Castle. Steven was a happy go lucky little boy but his father, Charlie, knew of the evil residing nearby - the one called Mike Cashley. He never wanted his son to see the harsh reality of being a Newcastle fan so he hid the truth. He lived in the 90's and and relived the glory years, hoping to hide who he and the world really was. They remained at peace and he taught his son how to do a Shearer celebration. This idyllic setting did not last. Mike Cashley was defeated in battle by an Arabian army led by Goddess Stavley and for the first time, Charlie showed his son glimpses of the land beyond New Castle. Unfortunately he was not alone. Many angry and jealous of the shift of power sought to undermine and overthrow the new Arabian leadership. Exeunt omnes. In a crash of thunder and lightening a mysterious figure landed to the sound of "this theme tune", repeating in a slurred voice "5 in a row". Hesitant but determined, Charlie opened his front door with his son behind him. "Who are you!?" Charlie shouts amidst the crackle of the shit theme tune. The stranger's scarf blows in the wind, the distinctive red and white. The colours of the enemy. "Can I come in?" The stranger asks. "I have Vaux..." After a slight hesitation and making sure his child is shielded, Charlie allows the stranger to enter his home. He didn't bring any decent beer, but it was something. The stranger looks around his home and says, "Nice place". Charlie, without words, ushers him to the coffee table in the sitting room. In a scene of big bollocks, the stranger puts his Sunderland scarf on the table. Charlie replies with his Newcastle scarf. No words are spoken but chests are puffed. Steven is stunned. "Hmph. You know who I am?" The stranger asks. Charlie grunts. "A Mackem. Flesh Pulse." ..... I spent longer on this than I should. Slight plagiarism
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The spawn times are fine in the map config. I vaguely remember we had an issue on this map before with spawn times ...? Or am I tripping?