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Legacy Server Rules,Admin/Member Guidelines and Commands!


Matu
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Server Rules

 

The Main language for the Public chat is English.

Not allowed: Cheating,cursing,spamming,Advertising other servers,pushing/blocking without valid reason,trickjumping for main objective/end map,Spawnkilling-unless battling for spawnpoint's(see SK rules).

 

Allowed:Selfkilling,boostjumping,spawnpassing to get to the objective(you may defend yourself with light weapon in the way after you get shot-otherwise it will count as SK).

                                                                                                   Spawnkilling Rules

 

 Fixed (normal) spawns 
 
 Spawnkilling/camping on fixed spawns is not allowed.
 
 Capturable flag/spawn/command post
 
 Spawnkilling at capturable flag/spawn/cp is allowed-Exept mortaring flags/spawns/cp and near spawnexit.

 

                                                                                                    Spawnexit Rules

 

Mortaring ANY spawn or spawnexits isnt allowed!

Artillery and other heavy weapons near spawnexit is allowed only when there is multible exits,otherwise its not allowed!

Its not considered as multible exits,if there is a small cabin with 2/3 doors(like in bremen axis 2nd spawn and in oasis allies 2nd spawn)

Heres some examples we have most problems:

Oasis map:No axis arty or mortar behind wall after its blown!No allies arty/mortar in to axis final spawn yard!

Bremen map:No allies arty/mortar into axis 2nd spawn yard!

Goldrush map:No allies mortar at any axis 2nd spawnexit!


 
 
                                                                                             Admins/Members Guidelines

 

Do NOT use commands on other clan members if they break rules. Use /mc chat or forum for discussing/arguing. Ask recruiters or admins if you will need any help.

 

Members and Admins should do whats needed to balance teams  when teams are unfair.That means to switch teams himself,ask nicely one of the strong player or tm member to swap/switch. Do not just !put without asking.Autobalance working but its balancing only by numbers so your part is to balance by skill.

Especially pay attention at the beginning of the map in warmup,so the match can start with even teams.

Its importand that all members understand when and how to use commands.Ask any member/admin if you need any help.

Commands: type "help" in to console.

https://teammuppet.com/home/forums/topic/17522-commands-on-etlegacy-couple-of-changes/

 

                         

                                                                                  Lastly,have fun and enjoy. Its only a game!

Edited by Matu
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  • 8 months later...

Goldrush

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

 

Goldrush Allies first fixed spawn.

Spoiler

 

 

shot0011.jpg

Allies first spawn!

Mortar,arty,heavy weapons not allowed!

why?-Its fixed spawn the whole map!

Goldrush Axis first spawn.Allies second spawn.

Spoiler

shot0012.jpg

why? -Its fixed spawn the whole map!

Goldrush Axis second Spawn.Fixed!

Spoiler

shot0008.jpg

Red-mortaring near spawnexits isnt allowed!

Is artillery and heavy allowed in red zone? =YES,aslong the blast wont reach inside spawn.why?=It has multible exits.Marked as blue/yellow where arty/heavy isnt allowed!

Axis second spawn.

Spoiler

shot0009.jpg

blue zone is too close to spawn so artillery outside it is ok.

Spoiler

shot0010.jpg

This is not a spawnexit!All weapons are allowed!

Spoiler

shot0013.jpg

shot0014.jpg

In version,where allies can spawn there after built a CP.Mortaring exits isnt allowed(Marked as red).Arty/heavy allowed as its not fixed!

 

                                                            

Pirates

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

Allies first spawn

Spoiler

pirates 1.jpg

Mortar,arty,heavy weapons not allowed as its fixed spawn.Allies must have atleast one way to leave the spawn so they must have acess to the tunnels without getting hit by mortar,artillery or heavy weapons.

Axis first spawn

Spoiler

pirates flag.jpg

No mortar allowed on exit.Other weapons are allowed as long the flag are capturable

Allies second spawn.(After flag is captured).

Spoiler

pirates flag after captured.jpg

Fixed spawn-SK with any weapon isnt allowed!

Allies CP spawn

Spoiler

pirates cp.jpg

Mortar not allowed after built.Other weapons allowed as its not fixed spawn.

Axis second spawn(bridge)

Spoiler

pirates 11.jpg

Mortar isnt allowed on exit area.Other weapons are allowed as there are 2 exits.

Axis second spawn(roof)

Spoiler

pirates axis spawn 2.jpg

Artillery is allowed-Multible exits,but the blast may not hurt people inside spawn.

 

 

Venice

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

Allies first spawn(fixed)

Spoiler

venice 1.jpg

Axis first spawn

Spoiler

venice 3.jpg

Artillery/heavy is allowed-multible exits.

Axis first spawn/Allies second spawn

Spoiler

venice bridge.jpg

Mortaring to red area isnt allowed.Other weapons allowed-multible exits.

Allies second spawn(2nd exit)

Spoiler

venice 4.jpg

Mortaring to red area isnt allowed.Other weapons allowed-multible exits.

 

Edited by Matu
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Supply depot

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

 

Supply allies first spawn.

Spoiler

shot0015.jpg

Axis first spawn.All weapons from both sides are allowed when flag is capturable!Allies second spawn.

Spoiler

shot0016.jpg

CP

Spoiler

shot0017.jpg

Mortar isnt allowed when built.All other are allowed in all time as its not fixed!

 

Axis second spawn inside.

Spoiler

shot0020.jpgshot0021.jpg

 

 

 

 

Edited by Matu
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Fuel dump

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

 

Allies first spawn.

Spoiler

shot0007.jpg

Allies second Cp/spawn

Spoiler

shot0004.jpg

No Mortar when built!Other weapons are allowed if its not fixed!

shot0004 – koopia.jpg

If its the version where its fixed.No mortar!Arty allowed but not that close to have an inpact to the people in spawn!No heavy into spawn!

Axis second spawn exit.

Spoiler

shot0002.jpg

No mortar inside building and doorexit! Arty/heavy allowed as there are multible exits.

Axis backexit

Spoiler

shot0003.jpg

No mortar at exitarea!Arty is allowed as there are multible exits.No heavy weapons inside door/building!

 

Edited by Matu
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Adlernest

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

 

Allies first spawn.

Spoiler

shot0005.jpg

No mortar!Arty is allowed-multible exits! No heavy inside!

shot0006.jpg

No mortar!Arty is allowed-multible exits! No heavy inside!

Axis spawn.

Spoiler

shot0007.jpg

Fixed spawn-you may spawnpass to get to the objective(you may defend yourself with light weapon in the way after you get shot-otherwise it will count as SK).

CP

Spoiler

shot0008.jpg

Heavy is allowed-Axis can destroy it so its not fixed!

 

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Caen

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

 

Axis first spawn

Spoiler

shot0010.jpg

No mortar in to red area!Arty allowed aslong the blast wont affect people inside spawn-multible exits!No heavy inside building!

Allies first capturable spawn.

Spoiler

shot0009.jpg

When flag is capturable-only mortar is forbidden!

Axis second spawn

Spoiler

shot0009 – koopia.jpg

When flag isnt capturable.Nothing allowed in Spawnyard-Fixed spawn!

Allies second spawn.

Spoiler

shot0011.jpg

No mortar in to red area!No arty close to building as allies needs to remain one way out and the blast may affect people inside.No heavy inside building!

 

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Bremen

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

 

Allies first spawn

Spoiler

shot0002.jpg

Allies Fixed spawn

Axis first spawn(Capturable)

Spoiler

shot0000.jpg

Capturable flag! Mortar not allowed.Arty and heavy allowed from both sides as long its capturable.

Allies 2nd spawn(fixed)

Spoiler

shot0000 – koopia.jpg

After wall is blown,spawn is fixed!

CP/Allies spawn(not fixed)

Spoiler

shot0003.jpg

CP.Allies spawn.Can be destroyed so its not fixed-All weapons allowed from both sides (exept mortar when cp is allies spawn).

Axis second spawn(FIXED)

Spoiler

shot0004.jpg

No arty/mortar in to spawnyard as exits are too close from eachother.No heavy inside building.Fixed spawn!

 

Edited by Matu
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Beach invasion

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

 

Allies first spawn(FIXED)

Spoiler

shot0005.jpg

Allies second spawn(capturable flag)

Spoiler

shot0006.jpg

Mortar isnt allowed!Arty/heavy allowed-Capturable flag.

Axis spawn(FIXED)

Spoiler

shot0008.jpg

Heavy weapons/nades blast may not harm people in spawn!Mortar isnt allowed at spawn/spawnexit!

shot0007.jpg

 

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Siwa oasis

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons

 

Allies first spawn(FIXED)

Spoiler

shot0000.jpg

Axis first spawn(capturable)

Spoiler

shot0001 – koopia.jpg

Arty/heavy allowed as long its capturable from both sides!

Allies second spawn(FIXED)

Spoiler

shot0002.jpg

No SK behind wall after wall is blown by axis!Fixed spawn!

Axis second spawn(FIXED)

Spoiler

shot0003.jpg

No heavy/nades/arty/mortar into spawnyard-fixed spawn!

shot0004.jpg

 

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Streets of Italy

Not allowed.Marked as:

Red-mortar

Blue-artillery

Yellow-heavy weapons'

 

Allies first spawn(FIXED)

Spoiler

shot0022.jpg

Allies must stay one path free-No SK with arty/mortar/heavy as marked in picture

Flag(capturable spawn)

Spoiler

shot0023.jpg

No mortar!Arty/heavy allowed from both sides the whole map-Capturable spawn!

CP(capturable)

Spoiler

shot0025.jpg

Arty/heavy allowed-capturable!No mortar when CP is built!

Axis first spawn(FIXED)

Spoiler

shot0001.jpg

 

 

 

Edited by Matu
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  • 4 weeks later...
  • Matu unlocked this topic
  • 1 month later...

This topic is pure gold. Great job Matu, you have created a tool that dispels all doubts. Very useful. Thank you.

 

Maybe we could release this post to non member zone? So the rtules r handy to check by non members?

 

Edited by stypek
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  • 9 months later...

Added Pirates and venice.If you see a mistake or have questions -let me know.

Added invisible roof in to the allies first spawn.(Big thanks to the @_Ler)

Edited by Matu
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50 minutes ago, LordMarco6699 said:

So arty is allowed behind first wall at Pirates? I thought that the whole area behind the wall is restricted. 

no because there are multiple ways away from spawn before that wall even.

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Hello all

Just a question: do you confirm that  nades, panza and flamer are heavy weapons? 

I ask the question because I had a discussion with a player who was flaming the stairs of axis fixed spawn exit. He told me that flamer is not a HW. 

Thanks

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1 hour ago, MiniMuppet said:

Anything you can pick as a solider is classed as a heavy weapon, apart from mp40 or thompson ofc.

+ grenades, dynamite, landmines, airstrike/artillery, rifle grenades and satchel

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