Matu Posted February 28, 2019 Report Share Posted February 28, 2019 (edited) Server Rules The Main language for the Public chat is English. Not allowed: Cheating,cursing,spamming,Advertising other servers,pushing/blocking without valid reason,trickjumping for main objective/end map,Spawnkilling-unless battling for spawnpoint's(see SK rules). Allowed:Selfkilling,boostjumping,spawnpassing to get to the objective(you may defend yourself with light weapon in the way after you get shot-otherwise it will count as SK). Spawnkilling Rules Fixed (normal) spawns Spawnkilling/camping on fixed spawns is not allowed. Capturable flag/spawn/command post Spawnkilling at capturable flag/spawn/cp is allowed-Exept mortaring flags/spawns/cp and near spawnexit. Spawnexit Rules Mortaring ANY spawn or spawnexits isnt allowed! Artillery and other heavy weapons near spawnexit is allowed only when there is multible exits,otherwise its not allowed! Its not considered as multible exits,if there is a small cabin with 2/3 doors(like in bremen axis 2nd spawn and in oasis allies 2nd spawn) Heres some examples we have most problems: Oasis map:No axis arty or mortar behind wall after its blown!No allies arty/mortar in to axis final spawn yard! Bremen map:No allies arty/mortar into axis 2nd spawn yard! Goldrush map:No allies mortar at any axis 2nd spawnexit! Admins/Members Guidelines Do NOT use commands on other clan members if they break rules. Use /mc chat or forum for discussing/arguing. Ask recruiters or admins if you will need any help. Members and Admins should do whats needed to balance teams when teams are unfair.That means to switch teams himself,ask nicely one of the strong player or tm member to swap/switch. Do not just !put without asking.Autobalance working but its balancing only by numbers so your part is to balance by skill. Especially pay attention at the beginning of the map in warmup,so the match can start with even teams. Its importand that all members understand when and how to use commands.Ask any member/admin if you need any help. Commands: type "help" in to console. https://teammuppet.com/home/forums/topic/17522-commands-on-etlegacy-couple-of-changes/ Lastly,have fun and enjoy. Its only a game! Edited April 28, 2020 by Matu 4 3 1 Quote Link to comment Share on other sites More sharing options...
Matu Posted January 28, 2021 Author Report Share Posted January 28, 2021 (edited) Goldrush Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Goldrush Allies first fixed spawn. Spoiler Allies first spawn! Mortar,arty,heavy weapons not allowed! why?-Its fixed spawn the whole map! Goldrush Axis first spawn.Allies second spawn. Spoiler why? -Its fixed spawn the whole map! Goldrush Axis second Spawn.Fixed! Spoiler Red-mortaring near spawnexits isnt allowed! Is artillery and heavy allowed in red zone? =YES,aslong the blast wont reach inside spawn.why?=It has multible exits.Marked as blue/yellow where arty/heavy isnt allowed! Axis second spawn. Spoiler blue zone is too close to spawn so artillery outside it is ok. Spoiler This is not a spawnexit!All weapons are allowed! Spoiler In version,where allies can spawn there after built a CP.Mortaring exits isnt allowed(Marked as red).Arty/heavy allowed as its not fixed! Pirates Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Allies first spawn Spoiler Mortar,arty,heavy weapons not allowed as its fixed spawn.Allies must have atleast one way to leave the spawn so they must have acess to the tunnels without getting hit by mortar,artillery or heavy weapons. Axis first spawn Spoiler No mortar allowed on exit.Other weapons are allowed as long the flag are capturable Allies second spawn.(After flag is captured). Spoiler Fixed spawn-SK with any weapon isnt allowed! Allies CP spawn Spoiler Mortar not allowed after built.Other weapons allowed as its not fixed spawn. Axis second spawn(bridge) Spoiler Mortar isnt allowed on exit area.Other weapons are allowed as there are 2 exits. Axis second spawn(roof) Spoiler Artillery is allowed-Multible exits,but the blast may not hurt people inside spawn. Venice Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Allies first spawn(fixed) Spoiler Axis first spawn Spoiler Artillery/heavy is allowed-multible exits. Axis first spawn/Allies second spawn Spoiler Mortaring to red area isnt allowed.Other weapons allowed-multible exits. Allies second spawn(2nd exit) Spoiler Mortaring to red area isnt allowed.Other weapons allowed-multible exits. Edited January 20 by Matu 1 Quote Link to comment Share on other sites More sharing options...
Matu Posted January 28, 2021 Author Report Share Posted January 28, 2021 (edited) Supply depot Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Supply allies first spawn. Spoiler Axis first spawn.All weapons from both sides are allowed when flag is capturable!Allies second spawn. Spoiler CP Spoiler Mortar isnt allowed when built.All other are allowed in all time as its not fixed! Axis second spawn inside. Spoiler Edited April 8, 2021 by Matu . 1 Quote Link to comment Share on other sites More sharing options...
Matu Posted January 28, 2021 Author Report Share Posted January 28, 2021 (edited) Fuel dump Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Allies first spawn. Spoiler Allies second Cp/spawn Spoiler No Mortar when built!Other weapons are allowed if its not fixed! If its the version where its fixed.No mortar!Arty allowed but not that close to have an inpact to the people in spawn!No heavy into spawn! Axis second spawn exit. Spoiler No mortar inside building and doorexit! Arty/heavy allowed as there are multible exits. Axis backexit Spoiler No mortar at exitarea!Arty is allowed as there are multible exits.No heavy weapons inside door/building! Edited February 2, 2021 by Matu 1 Quote Link to comment Share on other sites More sharing options...
Matu Posted January 28, 2021 Author Report Share Posted January 28, 2021 Adlernest Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Allies first spawn. Spoiler No mortar!Arty is allowed-multible exits! No heavy inside! No mortar!Arty is allowed-multible exits! No heavy inside! Axis spawn. Spoiler Fixed spawn-you may spawnpass to get to the objective(you may defend yourself with light weapon in the way after you get shot-otherwise it will count as SK). CP Spoiler Heavy is allowed-Axis can destroy it so its not fixed! 1 Quote Link to comment Share on other sites More sharing options...
Matu Posted January 28, 2021 Author Report Share Posted January 28, 2021 Caen Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Axis first spawn Spoiler No mortar in to red area!Arty allowed aslong the blast wont affect people inside spawn-multible exits!No heavy inside building! Allies first capturable spawn. Spoiler When flag is capturable-only mortar is forbidden! Axis second spawn Spoiler When flag isnt capturable.Nothing allowed in Spawnyard-Fixed spawn! Allies second spawn. Spoiler No mortar in to red area!No arty close to building as allies needs to remain one way out and the blast may affect people inside.No heavy inside building! 1 Quote Link to comment Share on other sites More sharing options...
Matu Posted February 2, 2021 Author Report Share Posted February 2, 2021 (edited) Bremen Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Allies first spawn Spoiler Allies Fixed spawn Axis first spawn(Capturable) Spoiler Capturable flag! Mortar not allowed.Arty and heavy allowed from both sides as long its capturable. Allies 2nd spawn(fixed) Spoiler After wall is blown,spawn is fixed! CP/Allies spawn(not fixed) Spoiler CP.Allies spawn.Can be destroyed so its not fixed-All weapons allowed from both sides (exept mortar when cp is allies spawn). Axis second spawn(FIXED) Spoiler No arty/mortar in to spawnyard as exits are too close from eachother.No heavy inside building.Fixed spawn! Edited February 2, 2021 by Matu 1 Quote Link to comment Share on other sites More sharing options...
Matu Posted February 2, 2021 Author Report Share Posted February 2, 2021 Beach invasion Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Allies first spawn(FIXED) Spoiler Allies second spawn(capturable flag) Spoiler Mortar isnt allowed!Arty/heavy allowed-Capturable flag. Axis spawn(FIXED) Spoiler Heavy weapons/nades blast may not harm people in spawn!Mortar isnt allowed at spawn/spawnexit! 1 Quote Link to comment Share on other sites More sharing options...
Matu Posted February 2, 2021 Author Report Share Posted February 2, 2021 Siwa oasis Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Allies first spawn(FIXED) Spoiler Axis first spawn(capturable) Spoiler Arty/heavy allowed as long its capturable from both sides! Allies second spawn(FIXED) Spoiler No SK behind wall after wall is blown by axis!Fixed spawn! Axis second spawn(FIXED) Spoiler No heavy/nades/arty/mortar into spawnyard-fixed spawn! 1 Quote Link to comment Share on other sites More sharing options...
Matu Posted February 2, 2021 Author Report Share Posted February 2, 2021 (edited) Streets of Italy Not allowed.Marked as: Red-mortar Blue-artillery Yellow-heavy weapons' Allies first spawn(FIXED) Spoiler Allies must stay one path free-No SK with arty/mortar/heavy as marked in picture Flag(capturable spawn) Spoiler No mortar!Arty/heavy allowed from both sides the whole map-Capturable spawn! CP(capturable) Spoiler Arty/heavy allowed-capturable!No mortar when CP is built! Axis first spawn(FIXED) Spoiler Edited April 8, 2021 by Matu 1 1 Quote Link to comment Share on other sites More sharing options...
Jessica Posted February 28, 2021 Report Share Posted February 28, 2021 @Matu, I just love the way the lines are drawn Thank you 1 Quote Link to comment Share on other sites More sharing options...
sensi_ Posted March 3, 2021 Report Share Posted March 3, 2021 (edited) @Matuvery detailed and helpful list. Thanks for your hard work Edited March 3, 2021 by sensi_ Quote Link to comment Share on other sites More sharing options...
n4x Posted April 5, 2021 Report Share Posted April 5, 2021 Thank you for the clarifications. Really helpful! Quote Link to comment Share on other sites More sharing options...
sty Posted April 5, 2021 Report Share Posted April 5, 2021 (edited) This topic is pure gold. Great job Matu, you have created a tool that dispels all doubts. Very useful. Thank you. Maybe we could release this post to non member zone? So the rtules r handy to check by non members? Edited April 5, 2021 by stypek Quote Link to comment Share on other sites More sharing options...
Matu Posted January 20 Author Report Share Posted January 20 (edited) Added Pirates and venice.If you see a mistake or have questions -let me know. Added invisible roof in to the allies first spawn.(Big thanks to the @_Ler) Edited January 26 by Matu 1 Quote Link to comment Share on other sites More sharing options...
LordMarco6699 Posted January 20 Report Share Posted January 20 1 hour ago, Matu said: Added Pirates and venice.If you see a mistake or have questions -let me know. So arty is allowed behind first wall at Pirates? I thought that the whole area behind the wall is restricted. Quote Link to comment Share on other sites More sharing options...
Ctrz Posted January 20 Report Share Posted January 20 50 minutes ago, LordMarco6699 said: So arty is allowed behind first wall at Pirates? I thought that the whole area behind the wall is restricted. no because there are multiple ways away from spawn before that wall even. Quote Link to comment Share on other sites More sharing options...
FrenchPie Posted January 25 Report Share Posted January 25 Hello all Just a question: do you confirm that nades, panza and flamer are heavy weapons? I ask the question because I had a discussion with a player who was flaming the stairs of axis fixed spawn exit. He told me that flamer is not a HW. Thanks 1 Quote Link to comment Share on other sites More sharing options...
Dmxj Posted January 25 Report Share Posted January 25 We confirm you are right Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted January 25 Founders Report Share Posted January 25 Anything you can pick as a solider is classed as a heavy weapon, apart from mp40 or thompson ofc. Quote Link to comment Share on other sites More sharing options...
FrenchPie Posted January 25 Report Share Posted January 25 Clear. Thanks Quote Link to comment Share on other sites More sharing options...
Ctrz Posted January 25 Report Share Posted January 25 1 hour ago, MiniMuppet said: Anything you can pick as a solider is classed as a heavy weapon, apart from mp40 or thompson ofc. + grenades, dynamite, landmines, airstrike/artillery, rifle grenades and satchel Quote Link to comment Share on other sites More sharing options...
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