HANNA Posted July 26, 2021 Report Share Posted July 26, 2021 (edited) deleted Edited March 30, 2022 by HANNA Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted July 26, 2021 Founders Report Share Posted July 26, 2021 thanks for the video we have increased the rate to 35000 to 45000 which is forced to each client, we will monitor over the next few days to see if it gets worse or better. Quote Link to comment Share on other sites More sharing options...
m00f Posted July 27, 2021 Report Share Posted July 27, 2021 looks like 333 fps making you lag, fps and netsettings are closely related in ET I would get the same issue when I set my maxfps to 333 and not have a fitting /rate Quote Link to comment Share on other sites More sharing options...
HANNA Posted July 27, 2021 Author Report Share Posted July 27, 2021 (edited) deleted Edited March 30, 2022 by HANNA Quote Link to comment Share on other sites More sharing options...
Zyxpix Posted July 27, 2021 Report Share Posted July 27, 2021 Your need the most stable fps. You clearly cant handle 333 fps stable in a full server. Quote Link to comment Share on other sites More sharing options...
Bystry Posted July 27, 2021 Report Share Posted July 27, 2021 This is due to 333 fps, cap it at 250 or 125. Quote Link to comment Share on other sites More sharing options...
Flo Posted July 27, 2021 Report Share Posted July 27, 2021 We were many having the same issue, especially on yesterday. Topic has been discussed live on discord and some were highlighting that it may come from "rate" setting. After modification (from 25000 - 45000 to 35000 - 45000) by Mini on the server yesterday before Venice map, all went well and smooth after the change, even on full map. Let's hope it's definitively fixed! Quote Link to comment Share on other sites More sharing options...
Mister J Posted July 27, 2021 Report Share Posted July 27, 2021 Smoothest ET I have ever seen. Quote Link to comment Share on other sites More sharing options...
Ctrz Posted July 27, 2021 Report Share Posted July 27, 2021 8 hours ago, CAROTAL3 said: I'll look into it when I'm back (2 months no ET due holidays). Can you maybe get some more rest and let others also get some frags in server ? Quote Link to comment Share on other sites More sharing options...
Alistar Posted July 27, 2021 Report Share Posted July 27, 2021 I have high ping and lag spikes though I use 400 mb download connection with 50 mb/s upload speed. Is there anything to do? This occurs when there are several players online. Quote Link to comment Share on other sites More sharing options...
Stumpel Posted July 29, 2021 Report Share Posted July 29, 2021 Just stupid question, but Is the wolfparticles forced too.. Because nothing really happens was it 0 or not.. Quote Link to comment Share on other sites More sharing options...
Sebast1an Posted July 29, 2021 Report Share Posted July 29, 2021 6 hours ago, Stumpel said: Just stupid question, but Is the wolfparticles forced too.. Because nothing really happens was it 0 or not.. Yep. Quote Link to comment Share on other sites More sharing options...
m00f Posted July 29, 2021 Report Share Posted July 29, 2021 11 hours ago, Stumpel said: Just stupid question, but Is the wolfparticles forced too.. Because nothing really happens was it 0 or not.. It is in a way - the cvar r_wolfparticles has been removed in legacy. You can't get rid of explosion graphic effects but certain other effects that were toggled by r_wolfparticles can now be toggled with cg_visualEffects. If you set cg_visualEffects to 0 you remove: black smoke coming from destroyed vehicles, debris flying around after an explosion happens, impact sparks when a bullet hits a solid object and airplanes doing bombing runs when a field ops calls in an airstrike! 1 2 1 Quote Link to comment Share on other sites More sharing options...
Charlie Posted July 30, 2021 Report Share Posted July 30, 2021 2 hours ago, m00f said: It is in a way - the cvar r_wolfparticles has been removed in legacy. You can't get rid of explosion graphic effects but certain other effects that were toggled by r_wolfparticles can now be toggled with cg_visualEffects. If you set cg_visualEffects to 0 you remove: black smoke coming from destroyed vehicles, debris flying around after an explosion happens, impact sparks when a bullet hits a solid object and airplanes doing bombing runs when a field ops calls in an airstrike! I honestly never knew visualeffects 0 was a thing. I bow down to you sir. Quote Link to comment Share on other sites More sharing options...
Stumpel Posted July 30, 2021 Report Share Posted July 30, 2021 (edited) Thank you very much @m00f Edited July 30, 2021 by Stumpel Quote Link to comment Share on other sites More sharing options...
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