Yes, I see two possibilities that might be related:
* As I mentioned above, the collision code has been adjusted in -1002, but we have found a bug since then and fixed it (long story short: rounding error, where boxes shouldn't collide but might collide very slightly on some occasion, depending on the colliding objects orientation on the map). Some of you reported it as "sticky chairs", but the issue might apply in other cases too. This has been fixed and the build ready since a week ago, but the new build isn't on TM yet.
* TM main server is often full. Due to limitation of the engine, when a server has many/too players, too many events start to happen at the same time and stuff start to fall apart left and right, in a somewhat unpredictable way. Server with 32 players is most probably fine, but any server with 40+ players is playing with fire.