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Showing content with the highest reputation since 06/06/2025 in all areas

  1. Salut les amis 🥰 Teammuppet est vraiment mon serveur préféré 🤩 Vous me connaissez sous le Blase de oO0KUT0Oo ou oO0ups Je ne suis pas un très bon joueur, comme la plupart d’entre vous qui performait de fou 🤪 Je suis Handicapé de m’a main droite celle que j’utilise pour la souris 😅 Donc oui souvent je joue avec la MG et le Mortier dû à mon handicap et je comprends que beaucoup d’entre vous m’aime pas ! Beaucoup me pousse ou me snobe les munitions 😅 Mais je fais toujours de mon mieux pour protéger vos arrières. 💥 Je joue énormément en défense dû à mon handicap car main droite me permet pas de courir après les méchants 😅🤣😂 Mais je tiens à remercier tous les joueurs qui me soutiennent en munitions et médical. Hello friends 🥰 Teammuppet is really my favorite server 🤩 You know me under the name oO0KUT0Oo or oO0ups I’m not a very good player, like most of you who performed insanely 🤪 I am disabled in my right hand, the one I use for the mouse 😅 So yes, I often play with the MG and the Mortar due to my disability, and I understand that many of you don’t like me! Many push me or snub my ammo 😅 But I always do my best to cover your backs. 💥 I play a lot on defense due to my disability because my right hand doesn’t allow me to chase the bad guys 😅🤣😂 But I want to thank all the players who support me with ammo and medical supplies.
    4 points
  2. Hey everyone, I’d like to bring up something that has been bothering me (and I’m sure others too): the SR (Skill Rating) system on ETL1. In theory, SR sounds like a good idea. Reward players for winning, give a sense of progression, maybe even improve matchmaking. But in practice, it’s doing the exact opposite and is actively harming the gameplay experience. Here are some of the main issues I’ve noticed: Team switching to protect SR Players constantly switch to the stronger team just to avoid losing SR. This completely breaks team balance and makes matches feel one-sided before they even properly start. Players that get auto-switched move to spec or simply rejoin the other team. Leaving before the match ends A lot of players leave right before a loss is inevitable, just to avoid a SR penalty. This ruins the match for everyone else and leads to incomplete or uncompetitive rounds. Focus on SR over gameplay Instead of playing for fun, teamwork, or objectives, people are playing for SR. You see selfish behavior like stat-padding, avoiding risky plays, or not supporting teammates if it might hurt their rating. Discourages fair competition Rather than encouraging players to improve, SR promotes avoiding losses at all costs. That means fewer players stick through tough matches or try to turn a game around. New players get punished Less experienced players end up with low SR and get stuck there. It can be frustrating and discouraging, especially when they’re matched against stacked teams. Toxicity increases When SR is on the line, people take losses more personally. This leads to blame, arguments, and generally worse vibes on the server. Doesn’t reflect actual skill Winning or losing in a team-based game doesn’t always represent individual performance. A good player can lose SR simply because their team was unbalanced. ET has always been at its best when people just jump in, play, and enjoy the game without worrying about rankings or penalties. The current system pushes players toward selfish and unfair behavior instead of teamwork and fun. What do you guys think? Tl;dr: Remove SR, it improves the game.
    3 points
  3. 🎆 Happy New Year, Muppets! 🎆 Wishing you all a year filled with epic wins, legendary plays and endless fun together!
    3 points
  4. You certainly did signal something. Anger management issues. This is not how normal grownups start a conversation.
    3 points
  5. Well, I reverted back to original version following the feedbacks. It means it removes: - randomization of player to be balanced - no move feature below 3mn left duration - announcer to encourage self balance due to massive damage difference between teams
    3 points
  6. Hello KUT! Thx for introducing yourself to Muppets Its always good to have heavy weapon operator like you bcs you are great support to your team. As Rosen wrote - play as you wish, good fun is what server is about. I know ppl disrepect HW players in many ways, i hate pushers so much See you on server, MG hungry! PS: gimme back my freaking MG!!! 🤪
    2 points
  7. Apology accepted 🤝 hope to see you on the field so we can work together and rock it as a team or give each other a good old fashioned gun fight as opponents cheers
    2 points
  8. I take a look if i can compound panzerwar and crazygravity in one vote. And make it end at map ending.
    2 points
  9. Hello, thought I'd reintroduce myself again, and a lot would remember me using the alias valk. That alias is no longer in use and now go by the name of boo, but you can also call me Ryan. I am 29 years old and soon to be 30 in April. Since the last time I was introducing myself here, I have had a baby, and had a boy, named Oliver, he's nearly a year and a half and one of the reasons why I use boo is because he loves me calling him that. I also started doing jiu jitsu a number of weeks ago and really like going to every class, three times per week. Enjoy the server a lot, and find myself mainly at ETL1 a lot. Thanks for the read, and kind regards, boo.
    2 points
  10. Server is now updated. Should not give false gamehack alerts. Did also give it to me when joined earlier. Inforerces contacted me after hes ban so reminded him about rules and respecting our members. Hes unbanned today. Let me know if he still causes problems. If there is doubts about cheating, we need demo from it.
    2 points
  11. 2 points
  12. Yep! That was the level Beginners had some months ago, then some of our usual players didn't come back, or we could see them from time to time... Maybe they are coming back since some spawncampers have been banned... I hope the server will keep this number of players now
    2 points
  13. You were muted by myself, the random admin, because you insulted one of our TM member. Please read our rules, don't expect anything good from TM crew if you insult one of us.
    2 points
  14. I don't know man. For someone who doesn't like us and don't wanna be here - you are still here. You know all the inside-outs of beeing TM member and enforcing rules, the way different members/admins enforce them (some more strict, some more lenient) and how this is a job to benefit a community. So if you wanna be in TM server you got to behave and understand that while you were TM member, you were privileged a bit more because we could have talks with you in member section of the discord hub and you were sometimes forgiven more than regular guest would have. But leaving TM and closing the door behind you with a band and constantly burning all the bridges - you are just becoming more and more someone who just do not fit in the server. There are more servers to go to, there are other communities to join or to start so if we are such communist to you then you should start searching new home elsewhere. But it never is, my friend. Never with you. Sad. But you are still getting replies and not shown the door, so there is still a chance to fix your shit and behave. Don't f*ck it up. Happy halloween weekend to you.
    2 points
  15. Stypek I believe you can understand TM are players before being admins and we can’t see everything everytime…I didn’t witness the situation that led to your ban but I can guess that you asked a nasty way, as often with you, and that you didn’t get listened mainly due to that. And well, communists, mushrooms, Russia, Poland, voting system or whatever else you are rambling about on a daily basis we just don’t care. It’s a video game, not a politic debate area, I’m sure there are places dedicated for such discussions. In short, I would advise not to go further in your adjectives now or situation could only worsen, we don’t have time nor energy to debate for days.
    2 points
  16. Hang on to your broomstick, Halloween is here! Our server and website have donned their scariest costumes again for our yearly spooktacular Halloween event. Come and join us, if you dare!
    2 points
  17. Hi all, I was wondering if it would be possible to tweak the auto-balance system so that players who have been on a team from the start of a map are less likely to be switched late in the game. Instead, balance changes should prioritise moving players who joined midway through (or later), unless there really are no other options. The reason I bring this up is that I have been switched quite a few times with only 3–5 minutes left, despite having played the entire map from the beginning. It feels especially unfair when someone who joined my team just minutes earlier gets to stay, while I get moved. It is frustrating when you have spent the whole round fighting hard to support your team and push for the win, only to be pulled away at the last minute. For me, it is not just about SR (though that matters too), but about the time and effort invested in backing the team you started with. I completely understand that balancing is important, and sometimes it is unavoidable that long-standing players get moved. But in most cases, I think it would feel fairer if late joiners were the first ones affected. Just my two cents... curious to hear what others think.
    2 points
  18. Ok let's try this idea. I added a condition to deactivate the autobalance when there is less than 3 minutes remaining on the map. Also takes into consideration the time bonuses. Let's see if it helps and don't hesitate to bring new feedbacks.
    2 points
  19. I agree with you. Imagine autobalance in soccer match where one player contributes to team whole match and in the end will be put to other team because other team is underperforming. Idk if there have been more changes made to autobalance but by default it should swap the player that joined most recently. Issue is or was that game considers each match as all the players joining in again. So the one who takes longest during map change is considered the most recent player even if u have played for hours
    2 points
  20. Hello, I remember your case. You were pissing off all server with your mortar all day long and were pretty proud of this, taunting other players. That's because of players like you that we modified the server. Indeed it's no more possible to stand mortar in protected areas, was too unfair. Also, the rules changed and you'll find rule 18 covering the fact that it is no more allowed to exploit mortar the way you were doing it. I don't know what happened for your kick but I believe the admin who kicked you already had in mind your past behavior with this mortar and your proud intention to piss off all server with this weapon. We don't tolerate such behavior anymore, fun is for everyone, not only for you.
    2 points
  21. Hi Uber, nice post. You are that player with that beautifull flag. What country are you from ?
    1 point
  22. Thanks for quick reply it was working now again no idea what happened and the question was if I did something wrong. Actual I have no discord installed Greetings from Austria
    1 point
  23. They never had a live fire fight. I was really disabled. People like this are killing the team game called enemy territory. These are not team games, they are all against all. then they get hysterical if they don't win. This is not a territory, it's a nursery or a gay club where you can troll on your parents' money. Another big disappointment is the behavior of the Poles. We Hungarians consider the Poles to be a brotherly people as part of our historical heritage. We even have a saying about this: Our sword is one, our fight is one. In comparison, they behave like the dog-headed Tatars in 1242. if they perform like this in real life... their ancestors lost in a week, these wouldn't even last 3 days.
    1 point
  24. stypek347 is a pleb who TKs then gets you kicked when you return the favor. he TK me cause i couldt give him ammo fast enough i do the same and he gets me kicked. little pleb!!!
    1 point
  25. Yeah ive noticed that too. What also is a big issue that players just join the spec after a shuffle and wait to join Allies or axis agian, which makes the shuffle just usless.
    1 point
  26. I agree Wontkins raised some valid points. The rules are hard to enforce to keep the teams fair because of SR, when a player leaves in warmup ( because of win probablity to avoid losing SR ) the server shuffled before that and it makes teams uneven from the start. Removing SR will make the !shufflebysr command redundant, I'd suggest then something like !shufflebywr (winrate) based on most matches played.
    1 point
  27. Cheater confirmed. Thanks for reporting. He is now banned on all our servers.
    1 point
  28. Hi Ryan, nice to meet you bro, doing sports and having a kiddo is for big + ofc Great to have another skilled player like you on our servers, See you there - MG is hungry! 🤠
    1 point
  29. Maybe you understanded it wrong. Its not limiting any class, but not let new players ruin others game with team damage. After few experience they can use heavy weapons too. So it doesnt effect on regular players.
    1 point
  30. SR should not be considered as threshold value in any case, because players are not getting it doing individual things etc, but it is based on team win or lose(and you can stack winning team all the time, and with fresh guid you can get 7 SR in few hours). Using this value in any condition can cause that some players will never reach threshold value and will never be able to play any HW. In my opinion Flo idea is much better, about checking how many times player was playing on our server, it will separate new joiners from regular players. Unfortunately there is no any reliable value which can be considered that player should be worthy to use HW. I have another idea but I don’t know if this is achievable, we have this stats site with data like tdg etc, @Flo can we use the data from this statistics or it will to be slow?
    1 point
  31. This might work. May be a user has to connect to TM like 10-20 times before he/she can use heavy weapons. Very interesting topic from Danimal. Worth discussing. I believe heavy weapons are what makes this game unique and fun if they are deployed properly. New players also want to take a bite of it. I understand. Without hurting their enthusiasm and hurting server game play, may be our good admin Flo can sort something out. I am not a fan of SR system and I know it has flaws but may be something like 7-8 SR before a user can deploy heavy? Should not be that hard to get I believe.
    1 point
  32. Total XP is reset if someone collects a Prestige point. SR is vicious because not very accurate ELO computation, it is mainly in favor of stackers. This approach is bit "elitist" and we would block non-stackers or non-pro players from using weapons which are a full part of the game. Maybe something around wolfadmin data could fit, e.g you need to be seen at least 20 times on server before being allowed to use heavy weapon, so that you get time to know maps, rules, how people play on this big server and so on.
    1 point
  33. im not sure about basing it to SR only. someone who always joins weaker team never gains sr. But your point is good
    1 point
  34. But how can a player get experience if he is not playing? On another server there is a rule that someone can only play with panzer for 3 maps. (The player has to tell in front of map how often he has used panzer.)
    1 point
  35. Danimal, The idea is not bad. But I wouldn't have any idea how to impement that. Lets say : Only level 4 Soldiers can take heavy weapon. . . . . But the only way to get levels on heavy, is to play heavy weapon. . . . So not possible Other decision could be : Look at total XP. When someone has played enough time in our server, heavy is available. Would that do what you want to achive ?
    1 point
  36. Modified on OM server: - server snaps from 20 to 40 - geoIP = 1 - rate from 25-45k to 90k - cl_maxpackets range between 100 and 125 - voting percent from 60% to 50% - allowing nextmap vote option - externalized some scripts outside gameserver to reduce lags
    1 point
  37. Yes,i thought so, well i expect to see you soon to game Fox 🙂
    1 point
  38. Hi! Nice to meet you Not sure have i seen you at server allready. A lot old folks still playing this game! Maybe it makes this game special.
    1 point
  39. Liberty, I assure you, I'll be keeping an eye on you from now on. This isn't the first time I've seen you shove other players from behind and then run away. Evercore didn't like it (maybe we should ask him) ??? Your behavior is called trolling, meaning you deliberately annoy people during the game and run away like a coward. It wasn't for fun...You enjoyed it, which is why you received a warning. Regarding farming ammo or health packs, if you don't do this, other players will have no ammo or health and won't be able to continue their activities, resulting in the entire team losing. The same thing happened in the situation you're reporting here: other players were dissatisfied and voted to kick a player from the iL clan for not farming ammo - that's why I issued a warning. If you don't understand this, that's your problem, and you'll have to deal with it. You're trying to be polite and calm now, but I see who you are and what you're doing. No mature person will believe the crap you're trying to pull here. As I already told you on the server after your trolling, if I see you deliberately ruining other players' fun again, we'll take more serious action.
    1 point
  40. I've seen enough. Banned on the forum too
    1 point
  41. First of all, thanks for feedbacks and bringing them here so we can discuss and keep track of what is needed in the end. I do confirm the autobalancer script was modified, the 24th of June this year. The logic of the former version of the balancer script was basically to populate tables in order of appeareance of players joining teams. Then it moves the last one in the table when it kicks in. So it was always switching the player that joined the team the last (new player, or already-switched player). We changed to a total random method instead. The culprit that we tried to address was the fact that when strong players/TM members/friends were trying to balance a map, they were very likely to be switched back to the other team as soon as teams are unbalanced in terms of numbers (-2 less in one team). I understand your point tho. It's very hard to always find good balance when tweeking this game. When you try to improve a situation in one side, it alters another one on the other side. I'm all happy to listen or discuss about any idea that could cover these both situations or improve the server on that topic.
    1 point
  42. Even based on your name "brandylovestm" I wouldn't unban you, because you are acting all the time like a troll and I hope admins won't unban you
    1 point
  43. Sorry brandylovestm for this post, I didn't know you were only 12 years old and I didn't think it would take on such proportions, oops! But I admit that you were annoying to sabotage your team players, and personally, it had exhausted me 😅. Given your message, I'm sure you are a nice little young person! ✌️
    1 point
  44. Une baguette s'il vous plaît
    1 point
  45. when will we finally frag+vc
    1 point
  46. 10 years? I have been since 2011 in TM but, there was a part was away.. But I have been in ET scene and plaiyng since 2003... Soon 20 years I'm 100% sure 20 years will come too as playing time ready soon.. Will see then how goes then with 30 years in ET...
    1 point
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