slowtobi Posted April 8, 2020 Report Share Posted April 8, 2020 (edited) Servercrash at 23:10 (german time) map pretoria.Nobody wanted to play it anyways... Edited April 8, 2020 by slowtobi Quote Link to comment Share on other sites More sharing options...
Svepa Posted April 8, 2020 Report Share Posted April 8, 2020 I just got back and noticed it crashed, all good now though Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted April 17, 2020 Author Founders Report Share Posted April 17, 2020 Server updated to v2.76-1002-g588e294 bug fixes change log Spoiler Fixed non working hitSounds UI options Fixed revive icon not displayed to following spectator Merged all cg_bob* cvars into cg_bobbing Readded syringe stats Lua Fixed/removed static classname of Lua entity create/fixed possible crash Fixed Lua vm stack was uncontrollably growing after each hook callback call Added constants for gamestates, teams and skills Added WP_AIRSTRIKE constant Added ps.pm_type, ps.velocity, ps.viewangles, ps.viewheight, ps.leanf entity fields available Added G_LuaHook_WeaponFire callback Added GetCurrentWeapon, trap_Trace, G_HistoricalTrace functions Added PM and STATS constants Added CONTENTS, SURF and MASK constants Added G_LuaHook_FixedMGFire, G_LuaHook_MountedMGFire, G_LuaHook_AAGunFire callbacks Quote Link to comment Share on other sites More sharing options...
Matu Posted April 17, 2020 Report Share Posted April 17, 2020 My screen waggles when running:S also no SR and prestige! Quote Link to comment Share on other sites More sharing options...
ryven Posted April 17, 2020 Report Share Posted April 17, 2020 (edited) To disable screen waggle use `cg_bobbing` cvar, it now combines all cg_bobYaw/Pitch/Roll cvars together. Edited April 17, 2020 by ryven Quote Link to comment Share on other sites More sharing options...
Sammow Posted April 17, 2020 Report Share Posted April 17, 2020 You can deactivate it by hiding the vodka 1 Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted April 17, 2020 Report Share Posted April 17, 2020 The correct changelog for this new version: Quote * Fixed non working hitSounds UI options * Fixed revive icon not displayed to following spectator * Merged all cg_bob* cvars into cg_bobbing * Readded syringe stats * Fixed small scoreboard toggle to avoid overflow with many spectators * Lowered adrenaline and shield powerup icon priority on HUD * Fixed version string cut off in /players commands * Fixed dumpstats file not always created on *nix * Fixed windowed mode set without border in UI * Added better ready icon * Fixed kicking wrong player by using robuster client num * Fixed shoutcaster can't differentiate spotted landmines * Fixed shuffle team string leftover * Added prestige popups filter * Allow reading custom huds from a local file (hud.dat) * Fixed item stutter while stuck in solid * Fixed falling sound event timing * Added persistent xp save for campaign * Fixed dozens of code defects reported by Coverity Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted April 17, 2020 Author Founders Report Share Posted April 17, 2020 thanks @Spyhawk i could only see what was in wiki 1 Quote Link to comment Share on other sites More sharing options...
Ande Posted April 17, 2020 Report Share Posted April 17, 2020 Hope every update doesnt reset prestiges.. Bug revived without gun still shows. Not sure but one of our member thinked its our goldrush versio which have bug..? Quote Link to comment Share on other sites More sharing options...
Jessica Posted April 17, 2020 Report Share Posted April 17, 2020 Anyone knows what the settinga re for : cg_bobbing I now have : set cg_bobpitch "0.002" // set amount player view bobs forward/back while moving (0.002) set cg_bobroll "0.002" // set amount player view rolls side to side while moving (0.002) set cg_bobup "0.005" // set amount player view bobs up/down while moving (0.005) set cg_bobyaw "0.002" // set amount player view bobs up/down while moving (0.002) set cg_runpitch "0.002" // set amount player view bobs up and down while running (0.002) set cg_runroll "0.005" // set amount player view rolls side to side while running (0.005) Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted April 17, 2020 Author Founders Report Share Posted April 17, 2020 cg_bobbing 0 Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted April 17, 2020 Report Share Posted April 17, 2020 (edited) cg_bobbing accepts value 1 or 0. It is now an off/on setting. You can also use the UI setting option. @Ande Previous Prestige data had some inaccurate data because TM initially use wrong settings (many regular players got free Prestige points). This in turn made the data analysis harder than it should have been, as we don't have a truly accurate picture of player data, which will be used to see what should be done to improve it. The reset makes it also fair for everybody now. Edited April 17, 2020 by Spyhawk Quote Link to comment Share on other sites More sharing options...
Svepa Posted April 17, 2020 Report Share Posted April 17, 2020 13 minutes ago, Spyhawk said: cg_bobbing accepts value 1 or 0. It is now an off/on setting. You can also use the UI setting option. @Ande Previous Prestige data had some inaccurate data because TM initially use wrong settings (many regular players got free Prestige points). This in turn made the data analysis harder than it should have been, as we don't have a truly accurate picture of player data, which will be used to see what should be done to improve it. The reset makes it also fair for everybody now. I used the settings in the UI and gun still moving. I tried /cg_bobbing 0 and it still moves. Also will the levels remain now, or will the next update reset them again? Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted April 17, 2020 Report Share Posted April 17, 2020 (edited) * cg_bobbing has never been about the gun moving, whatever than means (I have no idea). * We don't know yet. That depends on what changes will be done, and if the current database will stay compatible or not. What I do know is that if/when we expand the system on the current foundation, by allowing perks for people that have prestige points, then everybody that made use of the system will have an edge start on people that didn't make use of it. Choose wisely. Edited April 17, 2020 by Spyhawk typo Quote Link to comment Share on other sites More sharing options...
Svepa Posted April 17, 2020 Report Share Posted April 17, 2020 3 minutes ago, Spyhawk said: * cg_bobbing has never been about the gun moving, whatever than means (I have no idea). * We don't know yet. That depends on what changes will be done, and if the current database will stay compatible or not. What I do know is that if/when we expand the system on the current foundation, by allowing perks for people that have prestige points, then everybody that made use of the system will have an edge start on people that didn't make use of it. Choose wisely. Gun bit is sorted so ignore me on that. What do you mean by edge start? Well I know what it means but how in this case? I'll be honest I've never been interested in prestige, I just want to play for fun and not be at a disadvantage for people who wish to play along with prestige, which sounds very much like what you could be doing in the future? 1 Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted April 17, 2020 Report Share Posted April 17, 2020 Making it "more interesting", as you pointed out. Choose wisely. 1 Quote Link to comment Share on other sites More sharing options...
Sebast1an Posted April 18, 2020 Report Share Posted April 18, 2020 Would it be possible to default the cg_bobbing value to 0? Quite a few people were asking about the crosshair moving yesterday and everyone got their issues fixed by changing the value to 0. Personally I didn't even realize it's a cvar issue, figured it was something you guys added in the update. But it sure is annoying to play with. 1 Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted April 18, 2020 Report Share Posted April 18, 2020 Better overhaul default options is planned (with various preselected choices), but nobody worked on that yet. In the meantime, if that is really an issue, admins can force the cvars. Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted April 18, 2020 Founders Report Share Posted April 18, 2020 Just add the forced cvar to the default.cfg with the others which loads on each map start or I will do it tonight when I'm home from work. 2 Quote Link to comment Share on other sites More sharing options...
Duro Posted April 18, 2020 Report Share Posted April 18, 2020 Does prestige get reset with every update? I read your answer above spyhawk but this wasnt really clear for me. Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted April 19, 2020 Report Share Posted April 19, 2020 Short answer: No. Quote Link to comment Share on other sites More sharing options...
Svepa Posted April 20, 2020 Report Share Posted April 20, 2020 The pesky sticky chairs is back I noticed today Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted April 21, 2020 Report Share Posted April 21, 2020 Yep, that is seemingly related to the corpses stuttering fix. https://i.imgur.com/HTisMpC.jpg 1 Quote Link to comment Share on other sites More sharing options...
Jessica Posted April 22, 2020 Report Share Posted April 22, 2020 Bug reporting : Right at this moment there are no signals for Need Amo or Need medic above players , also not visible in the radar screen ( Now playing mep Caen ) Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted April 22, 2020 Report Share Posted April 22, 2020 Can't reproduce locally. No changes to that part of the code have been made recently afaik. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.