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Ctrz

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Everything posted by Ctrz

  1. I do personally. Thats one of the best moments to do it. We dont do it when map is already running. Yes, if you change team [due forced shuffle or by going other team (including spec)] then you get 0 stats. That has been there long time I reckon. Didnt think of it as a bug or something beeing broken.
  2. These are really nice. Would be nice to have more time, then could pick up more hobbies like this.
  3. @Warden - I just ask to have more understanding what can and cannot be done. You dont have to make maps to show me as Im not the one who decides. But its very handy to have some knowledge, what can and cannot be done/edited. I know we have had some talks about some maps where people cross the line over what rules allowes to do and would be just much easier and consistent if we have problem fixed or prevented instead of punishing afterwards.
  4. Well some suggestions from top of my head: Supply - allied 2nd spawn upper exit - I would put roof that area because until command post, its the only way out for allied. Goldrush - axis 2nd spawn and the zone behind tank (so no mortar could hit there) Bremen - axis 2nd spawnhouse area Pirates - axis 2nd spawn upper area door/ledge against allied mortar Oasis - axis 2nd spawn These are some suggestions. @|Warden - if I understand correctly - glass roof also denies someone in there shooting out - correct? For example if we glassroof the axis 2nd spawn in goldrush then mortar cannot sit in spawn and shoot out?
  5. Im sure our leading crew will take a look into it . But thats a nice way to solve some issues.
  6. Class selector script does not rule over autobalancer. You cannot stack teams +2 with class selector script or manually.
  7. Zero, I agree that it much harder and different from main server, but these lads has idea and vision to fill a gap in legacy server list and I think theyre vision is working well as I still hear good recommendations from people who come from there and are sometimes unhappy with main server ways. I dont think 2nd server is backup server for people if 1st server is full but its a place with different maps, microclima, settings etc and that is very nice to give 2 very different experiences to guest and members.
  8. Mortar is currently on point. Tested it out on 3 different maps and was able to shoot and destroy tank and was able to shoot targeted/asked areas.
  9. What do you mean exactly by "nudge" or "space"? If you are killed, you have 5 scenarios : a) teammate revives and you live on; b) you tap out and respawn; c) enemy gibs your body and you will respawn; d) PVE element like vehicle (tank or truck) hits you/run over you, will gib you and you respawn; e) none of those 4 scenarious do not happen, you dont tap out and you will be staying there until map ends. I don't know if any AFK script will interrupt while you await for revive but imagine, it shouldnt. There is no admin interruption possible or completed to "auto space" or "nudge" you. Only PVE elements admin can do is "throw" that will push you high up, "fling/flinga" that will throw you unexpected direction (or does it have pattern?), use gravity settings that will levitate you and then revert setting to drop you down, "disorient" that will turn screen 180 degrees (to upside-down), "freeze" that will prevent you moving forward. Maybe I missed some, but I have not seen any autospace/gib command since rtcw multiplayer first days arund 2001/02.
  10. Ctrz

    hi

    I think we should look into what his past has been. If hes been breaking rules, then I think some cooldown time should be fine.
  11. I'm just thinking out loud. Some player connect prestige, some dont. Some strong players already have their LW+Battle+ medic full and thats what they will keep and will dominate while others are in struggle to come close. The slower gameplay (due lower levels) = less arty/strike, panzer, rnades, dynas, mines naturally. I've got so many compliments during that time that game seems like it used to be. That (for example) fueldump gets planted by 1 dyna because of engi recharge time beeing slow. With full levels you could actually plant 2 dynas almost same time when you timed them well. And plant usually 3rd or even 4th before first defusing engi arrived. I dont know how TM members and stuff likes this bit more vanilla and slow gameplay .. if I could do, I would keep the skill levels much more slower. Like not 20skill level points to have lvl 1 in light weapons, but 120.
  12. Ctrz

    nitmod problems

    How's your fps and video settings? No minilag or acceleration? Can you hit bots also bad or just humans?
  13. I think the overall reset of XP made games .. better? People are not spamming heavy weapons so often (riflenades included). Much less arty or strikes and even mines are not that easy to put down with lower xp levels. Now I even think - maybe reset levels after every fixed time? Like 2-3 times a year maybe? What do we think about that? Who thinks gaming has gone smoother and who thinks its pain in the behind?
  14. To be fair, I have now trialed this prestige thing a little time and I must say - its bit more challenging. Also there are people who likes to have full stats and easier game but I've taken the challenge. Only thing to do is to us to think 'what can we do with these prestige points' overall as a community . But I'll write about it in some other place when have some ideas.
  15. If you play a little with damage model, then maybe raise vehicle HP also a bit Would add some realism.
  16. 125, 76 or 43 fps are the most stable ones. Whatever your pc+net can handle most of time - use it.
  17. Okay. Surely admins will look at it. Just choose "chat" from up menu and you can connect to our discord.
  18. After 1 game session - SMG seem the same, maybe rifle hits better? Or maybe its just the fact there is less shootingspam everywhere and easier to focus? Surely it takes some time when bit weaker player collect their XP because currently stronger players are really advancing faster and further. Its more vanilla-gaming feeling when panzerloading takes time and there are less panzer/riflenades all around.
  19. I think there are multiple weapons that doesnt show %. Maybe even mortar and panzer?
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