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Ctrz

Clan Member
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Everything posted by Ctrz

  1. What do you mean exactly by "nudge" or "space"? If you are killed, you have 5 scenarios : a) teammate revives and you live on; b) you tap out and respawn; c) enemy gibs your body and you will respawn; d) PVE element like vehicle (tank or truck) hits you/run over you, will gib you and you respawn; e) none of those 4 scenarious do not happen, you dont tap out and you will be staying there until map ends. I don't know if any AFK script will interrupt while you await for revive but imagine, it shouldnt. There is no admin interruption possible or completed to "auto space" or "nudge" you. Only PVE elements admin can do is "throw" that will push you high up, "fling/flinga" that will throw you unexpected direction (or does it have pattern?), use gravity settings that will levitate you and then revert setting to drop you down, "disorient" that will turn screen 180 degrees (to upside-down), "freeze" that will prevent you moving forward. Maybe I missed some, but I have not seen any autospace/gib command since rtcw multiplayer first days arund 2001/02.
  2. Ctrz

    hi

    I think we should look into what his past has been. If hes been breaking rules, then I think some cooldown time should be fine.
  3. I'm just thinking out loud. Some player connect prestige, some dont. Some strong players already have their LW+Battle+ medic full and thats what they will keep and will dominate while others are in struggle to come close. The slower gameplay (due lower levels) = less arty/strike, panzer, rnades, dynas, mines naturally. I've got so many compliments during that time that game seems like it used to be. That (for example) fueldump gets planted by 1 dyna because of engi recharge time beeing slow. With full levels you could actually plant 2 dynas almost same time when you timed them well. And plant usually 3rd or even 4th before first defusing engi arrived. I dont know how TM members and stuff likes this bit more vanilla and slow gameplay .. if I could do, I would keep the skill levels much more slower. Like not 20skill level points to have lvl 1 in light weapons, but 120.
  4. Ctrz

    nitmod problems

    How's your fps and video settings? No minilag or acceleration? Can you hit bots also bad or just humans?
  5. I think the overall reset of XP made games .. better? People are not spamming heavy weapons so often (riflenades included). Much less arty or strikes and even mines are not that easy to put down with lower xp levels. Now I even think - maybe reset levels after every fixed time? Like 2-3 times a year maybe? What do we think about that? Who thinks gaming has gone smoother and who thinks its pain in the behind?
  6. To be fair, I have now trialed this prestige thing a little time and I must say - its bit more challenging. Also there are people who likes to have full stats and easier game but I've taken the challenge. Only thing to do is to us to think 'what can we do with these prestige points' overall as a community . But I'll write about it in some other place when have some ideas.
  7. If you play a little with damage model, then maybe raise vehicle HP also a bit Would add some realism.
  8. 125, 76 or 43 fps are the most stable ones. Whatever your pc+net can handle most of time - use it.
  9. Okay. Surely admins will look at it. Just choose "chat" from up menu and you can connect to our discord.
  10. After 1 game session - SMG seem the same, maybe rifle hits better? Or maybe its just the fact there is less shootingspam everywhere and easier to focus? Surely it takes some time when bit weaker player collect their XP because currently stronger players are really advancing faster and further. Its more vanilla-gaming feeling when panzerloading takes time and there are less panzer/riflenades all around.
  11. I think there are multiple weapons that doesnt show %. Maybe even mortar and panzer?
  12. Then maybe allow us, senior members, to ban if needed? Ive been in situations where all I can do is kick and then kick again .. and again ..
  13. Less talking in chat and killing guys, or we full again.
  14. Depends. Do you ban for a day? I would kick for a day in some cases. If we correctly kick for up to 48hours and from there up to a year or whatever time is a ban .. then its how I see it beeing logical. Its like "no ET for you today, but you can try and come back and behave tomorrow" kind of thing.
  15. Okay. Thats bad news when we kick people for making free slots at full server .. @Eagle_cz any way possible to make time parameter work with kick or .. ?
  16. Might be, but Im following the @Charlie teaching there (copied his sentence also). --- ---
  17. Are you sure that adding timeparameter to the kick doesnt work? I understood that adding time to kick command will explain the duration and overwrite the automatic 15min kick we have as default.
  18. Kicked him today for few hours. Didnt notice wallhack but aimlock. @Duro has more details, I can provide demo if needed. C.
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