Ctrz Posted October 18, 2019 Report Share Posted October 18, 2019 6 hours ago, MrMuppet said: Can we confirm there where none of the connection issues as per the previous nights? The short amount of time I spent there was not compromised by any issues. Quote Link to comment Share on other sites More sharing options...
Voidhead Posted October 18, 2019 Report Share Posted October 18, 2019 There werent any crashes/disconnects yesterday when i was on , still the occasional lag spikes some people including me had but nothing too disruptive. Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted October 18, 2019 Founders Report Share Posted October 18, 2019 Cheers guys, I changed a couple of cvar values specifically around the "WARNING: bad command byte for client XX" to which clients where having to reconnect to remove issue. 3 Quote Link to comment Share on other sites More sharing options...
Ctrz Posted October 18, 2019 Report Share Posted October 18, 2019 23 hours ago, MrMuppet said: Please post any connection issues from tonight relating to the ones mention prior including the time and time zone of issue. And got issue again. Game just went diagonal and couldnt move or shoot or see scores. Console was okay. Same problem like I posted video before. Server ping is fine. Quote Link to comment Share on other sites More sharing options...
0wN1x Posted October 18, 2019 Report Share Posted October 18, 2019 For some reason my FPS is stuck at 35, while my ping is fine and the lagometer doesn't show anything strange. I'm not sure if it's a server problem or a problem on my end, but I've heard more players with the same issue. Quote Link to comment Share on other sites More sharing options...
divine_one Posted October 18, 2019 Report Share Posted October 18, 2019 Since 2 days my fps dropped drastically. Previously I had stable 125 fps. Now it jumps between 40 - 80 and most of the time it's about 50 - 60. Of course i have changed nothing in my config, hardware, etc before fps dropped. I tried cfg from GrobbeBol (he has a stable 200 with it), but the fps number doesn't change for me, it's still low. At first I wanted to put this post in the help and advice section, but I checked the game on our Begginner and Pro servers and also on FA silentmod. Everywhere else I have stable 125 fps, so it looks that the problem is only with our ETL. I use MSI GE70 Apache Pro laptop with i7 6700K and Geforce GTX gpu on Windows 7. Quote Link to comment Share on other sites More sharing options...
Boosted Posted October 18, 2019 Report Share Posted October 18, 2019 1 hour ago, divine_one said: Since 2 days my fps dropped drastically. Previously I had stable 125 fps. Now it jumps between 40 - 80 and most of the time it's about 50 - 60. Of course i have changed nothing in my config, hardware, etc before fps dropped. I tried cfg from GrobbeBol (he has a stable 200 with it), but the fps number doesn't change for me, it's still low. At first I wanted to put this post in the help and advice section, but I checked the game on our Begginner and Pro servers and also on FA silentmod. Everywhere else I have stable 125 fps, so it looks that the problem is only with our ETL. I use MSI GE70 Apache Pro laptop with i7 6700K and Geforce GTX gpu on Windows 7. Any custom .pk3 in your ETmain? if so try deleting them, often helps. Quote Link to comment Share on other sites More sharing options...
Mister J Posted October 18, 2019 Report Share Posted October 18, 2019 I deleted my old .pk3's like Mini suggested, haven't had any problems since the reversion. Put my maximum fps to 90 today, and use a new laptop. Stable as never before. I can even watch at smoke again. Wow. J enjoys ET again! 1 Quote Link to comment Share on other sites More sharing options...
divine_one Posted October 18, 2019 Report Share Posted October 18, 2019 I've probably tried everything but reinstallation. I'll do it tommorow. Quote Link to comment Share on other sites More sharing options...
0wN1x Posted October 19, 2019 Report Share Posted October 19, 2019 The bug that makes it impossible to move happened again today. To me it happened during Radar at 14:43, but there have been some others with the same issue as well. Quote Link to comment Share on other sites More sharing options...
Voidhead Posted October 19, 2019 Report Share Posted October 19, 2019 43 minutes ago, 0wN1x said: The bug that makes it impossible to move happened again today. To me it happened during Radar at 14:43, but there have been some others with the same issue as well. Are you using the legacy client? we think this might be a bug that only affects people with the regular Et client 1 Quote Link to comment Share on other sites More sharing options...
0wN1x Posted October 19, 2019 Report Share Posted October 19, 2019 Honestly, I have no idea about these things I bet it's the regular. Quote Link to comment Share on other sites More sharing options...
Boosted Posted October 19, 2019 Report Share Posted October 19, 2019 (edited) This is what the legacy executable looks like. If its the Grey/Red one its the old Client. Edited October 19, 2019 by Boosted screenie 1 Quote Link to comment Share on other sites More sharing options...
0wN1x Posted October 19, 2019 Report Share Posted October 19, 2019 Ah ok. Old it is Quote Link to comment Share on other sites More sharing options...
Ctrz Posted October 19, 2019 Report Share Posted October 19, 2019 Using regular launcher aswell. Deleting all pk3 in legacy folder didnt help. Quote Link to comment Share on other sites More sharing options...
Jaime Posted October 20, 2019 Report Share Posted October 20, 2019 (edited) To ppls that dosn't have that bug. Do you have installed regular launcher? Maybe that's the point. Another my idea is that something in config may cauze problems. Maybe try my config legacy.cfg Edited October 20, 2019 by Jaime Quote Link to comment Share on other sites More sharing options...
Ctrz Posted October 20, 2019 Report Share Posted October 20, 2019 I can try your config but dont think that will cause it? I know Mini used regular ET and ETL launcher and still got the same issues. Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted October 21, 2019 Founders Report Share Posted October 21, 2019 Guys the issue around the bad command byte, I don't believe this is a client issue so please don't look too deeply into your clients/cfg's. I also don't believe it is a connection issue to the dedi box but the issue is specific to the Legacy server, that doesn't necessarily mean the build (though possible see here ) but anything associated with the server from resources to lua's, we are still working behind the scenes to resolve the issues but it's a slow process as we make one change at a time at wait for the results of so please be patient. We believe the 999 issue is resolved. 1 1 Quote Link to comment Share on other sites More sharing options...
divine_one Posted October 21, 2019 Report Share Posted October 21, 2019 Well, something new, at least for me. I got used to play with the weapon visibility turned on. But after every change for pistols or medkit, the weapon disappears. Setting cg_drawgun 1 works till next weapon change, then automatically returns to 0. But stable fps again. Quote Link to comment Share on other sites More sharing options...
Duro Posted October 22, 2019 Report Share Posted October 22, 2019 This morning Arno reported to me that the server got really laggy after the tank blew up the doors in the map "marketplace2" he told me it was a known bot bug? I don't really know what he means i'm just relaying the message, hoping you guys could do something with it. Quote Link to comment Share on other sites More sharing options...
Eagle_cz Posted October 22, 2019 Report Share Posted October 22, 2019 47 minutes ago, Duro said: This morning Arno reported to me that the server got really laggy after the tank blew up the doors in the map "marketplace2" he told me it was a known bot bug? I don't really know what he means i'm just relaying the message, hoping you guys could do something with it. it looks that this was more related to dedi box than with the game ... i found smt but now i need to investigate it more deeply. Quote Link to comment Share on other sites More sharing options...
Stumpel Posted October 22, 2019 Report Share Posted October 22, 2019 Thanks Craig Quote Link to comment Share on other sites More sharing options...
Eagle_cz Posted October 24, 2019 Report Share Posted October 24, 2019 (edited) We tried a lot of things and we still searching where the problem is. We also tried to switch the server version from 64 bit architecture to 32 bit but unfortunately it's impossible because of obsolete types of libraries that are needed ... We (as admins) and ET:L developers are under a solid pressure and all of us really trying to fix that asap but it's not easy... There is a new build of ET:L mod which could be stable and without problem but we can't say it until we will try it on the server at real load. We knows that this kind of problems are deadly to our server but we need to do whatever even a risky things to move on from this point and find a way how to fix it. In a few minutes server will be updated to latest version of ET:L and we will see... EDIT: * slow download speed fixed. EDIT #2: changelog below... * Fixed NUMLOCK 5 status fail Client * Fixed SND_NOCUT, SND_OKTOCUT, SND_CUTOFF and SND_REQUESTCUT flags options were not handle in start sound function * Added cursor management for edit text/field UI element * Check NUM LOCK status for CGAME input keys Mod Added secondary weapon to class menu selection Fixed gibs are not drawn Added dynamic spawn points selection menu Removed g_countryFlag option to make bots use server location flag Added fading effect on weapons disappearing Added bouncing effect for items (weapons/pack/obj launched/dropped) Fixed weapons reload faster animations Fixed centerprint inserts awkward newlines Fixed cabinets are not affected by cg_autoActivate 0 Added invalid GUID check at client connection (avoid some issue with Skill Rating system) Fixed pick-up weapon when player doesn’t have a primary weapon to drop Removed required tapout when doing selfkill in warmup Fixed cg_gibs cvar Fixed wounded players waiting for revive didn’t gib Fixed chargebar status colour hard to differentiate when at low level Fixed last bullet firing animation on Luger Fixed alternative switch wasn’t possible when weapon fire last bullet in clip/reserve Fixed force alternative switch with cg_noAmmoAutoSwitch 0 Fixed mortar out-of-ammo was playing spinup sound Fixed out-of-ammo delayed weapon were playing EV_NOAMMO twice Fixed no explosion effect on satchel suicide Added cursor mangement in debriefing chat and limbo panel player name field Fixed register images from debriefing were loaded each frame Fixed debriefing was showing spawning place instead of appropriate portal cam Fixed explosion shakes were missing Added shakes from panzer/bazooka and mortar missile explosions Fixed airstrike delay was shorter than it should Fixed airstrike/artillery sounds are now properly played Fixed spawn point counts on command map Added /listspawnpt command to shown available spawn points to use with /setspawnpt command Fixed cg_popupBigFilter had inverse behavior, which made skill upgrades not displayed and played by default Fixed upscaled debris effects of the broken props Edited October 24, 2019 by Eagle_cz Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted October 24, 2019 Author Founders Report Share Posted October 24, 2019 so far so good no freezing bugs 1 Quote Link to comment Share on other sites More sharing options...
Eagle_cz Posted October 24, 2019 Report Share Posted October 24, 2019 New bug found: allies will win every map Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.