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Showing content with the highest reputation since 06/09/2025 in Posts

  1. Salut les amis 🥰 Teammuppet est vraiment mon serveur préféré 🤩 Vous me connaissez sous le Blase de oO0KUT0Oo ou oO0ups Je ne suis pas un très bon joueur, comme la plupart d’entre vous qui performait de fou 🤪 Je suis Handicapé de m’a main droite celle que j’utilise pour la souris 😅 Donc oui souvent je joue avec la MG et le Mortier dû à mon handicap et je comprends que beaucoup d’entre vous m’aime pas ! Beaucoup me pousse ou me snobe les munitions 😅 Mais je fais toujours de mon mieux pour protéger vos arrières. 💥 Je joue énormément en défense dû à mon handicap car main droite me permet pas de courir après les méchants 😅🤣😂 Mais je tiens à remercier tous les joueurs qui me soutiennent en munitions et médical. Hello friends 🥰 Teammuppet is really my favorite server 🤩 You know me under the name oO0KUT0Oo or oO0ups I’m not a very good player, like most of you who performed insanely 🤪 I am disabled in my right hand, the one I use for the mouse 😅 So yes, I often play with the MG and the Mortar due to my disability, and I understand that many of you don’t like me! Many push me or snub my ammo 😅 But I always do my best to cover your backs. 💥 I play a lot on defense due to my disability because my right hand doesn’t allow me to chase the bad guys 😅🤣😂 But I want to thank all the players who support me with ammo and medical supplies.
    4 points
  2. Hey everyone, I’d like to bring up something that has been bothering me (and I’m sure others too): the SR (Skill Rating) system on ETL1. In theory, SR sounds like a good idea. Reward players for winning, give a sense of progression, maybe even improve matchmaking. But in practice, it’s doing the exact opposite and is actively harming the gameplay experience. Here are some of the main issues I’ve noticed: Team switching to protect SR Players constantly switch to the stronger team just to avoid losing SR. This completely breaks team balance and makes matches feel one-sided before they even properly start. Players that get auto-switched move to spec or simply rejoin the other team. Leaving before the match ends A lot of players leave right before a loss is inevitable, just to avoid a SR penalty. This ruins the match for everyone else and leads to incomplete or uncompetitive rounds. Focus on SR over gameplay Instead of playing for fun, teamwork, or objectives, people are playing for SR. You see selfish behavior like stat-padding, avoiding risky plays, or not supporting teammates if it might hurt their rating. Discourages fair competition Rather than encouraging players to improve, SR promotes avoiding losses at all costs. That means fewer players stick through tough matches or try to turn a game around. New players get punished Less experienced players end up with low SR and get stuck there. It can be frustrating and discouraging, especially when they’re matched against stacked teams. Toxicity increases When SR is on the line, people take losses more personally. This leads to blame, arguments, and generally worse vibes on the server. Doesn’t reflect actual skill Winning or losing in a team-based game doesn’t always represent individual performance. A good player can lose SR simply because their team was unbalanced. ET has always been at its best when people just jump in, play, and enjoy the game without worrying about rankings or penalties. The current system pushes players toward selfish and unfair behavior instead of teamwork and fun. What do you guys think? Tl;dr: Remove SR, it improves the game.
    3 points
  3. 🎆 Happy New Year, Muppets! 🎆 Wishing you all a year filled with epic wins, legendary plays and endless fun together!
    3 points
  4. You certainly did signal something. Anger management issues. This is not how normal grownups start a conversation.
    3 points
  5. Well, I reverted back to original version following the feedbacks. It means it removes: - randomization of player to be balanced - no move feature below 3mn left duration - announcer to encourage self balance due to massive damage difference between teams
    3 points
  6. Hey all, I just want to start by saying how much I appreciate the work TeamMuppet, Flo, and everyone involved put into running this server. In my view, it’s by far the best place to play ET. Everything below is simply a suggestion from a regular player who enjoys the server and wants to contribute something constructive. Over the past few months I’ve noticed that the map voting pool often includes a lot of new or lesser known maps, while the most popular ones only appear every fifteen or sixteen games. As i understand it, the server currently only allows the same maps to be played once a 15 map cycle is completed. As a result, favourites like Erden and Delivery etc show up far less often than many players would like. This can be very frustrating... especially if you have an absolute favourite and miss it. I understand the intention behind encouraging variety and giving new maps a chance... it keeps things fresh. At the same time, I think there might be room for a small adjustment that still respects that goal.... allow the most popular maps to appear slightly more frequently in the voting pool. These maps are popular for a reason... they are balanced, fun, and attract players. Allowing them to be voted on more frequently would make the rotation feel more satisfying for the majority of players, while still keeping space for new maps. To help TM think about this, I’ve set up a community poll where each player can vote for their top five maps. The maps that receive the most support would be an indication to TM about which maps could, if they were so inclined, get special treatment. Meaning they could reappear sooner in the rotation, for example by reducing g_minMapAge for those maps only. I spoke briefly with Flo about my frustrations with the current config and he mentioned how difficult it is to please both sides. Some players want more new maps while others prefer the classics. This suggestion aims to give both groups a fairer system. Please vote below for your top five maps. It will also be interesting to see if there are clear favourites. Pick the 5 maps you enjoy the most. The poll contains all 32 maps currently on the server. You can vote for up to 5. Vote here: https://strawpoll.com/e7ZJaMY0Gg3 Feel free to discuss your choices in the thread too. Thanks in advancce for taking part. The more votes we get, the more informed TM can be about what maps people actually want to play. Hopefully, our friends at TM will consider allowing these maps to come up more often in the map pool selection. Cheers Danimal
    2 points
  7. Hello KUT! Thx for introducing yourself to Muppets Its always good to have heavy weapon operator like you bcs you are great support to your team. As Rosen wrote - play as you wish, good fun is what server is about. I know ppl disrepect HW players in many ways, i hate pushers so much See you on server, MG hungry! PS: gimme back my freaking MG!!! 🤪
    2 points
  8. Apology accepted 🤝 hope to see you on the field so we can work together and rock it as a team or give each other a good old fashioned gun fight as opponents cheers
    2 points
  9. I take a look if i can compound panzerwar and crazygravity in one vote. And make it end at map ending.
    2 points
  10. Hello, thought I'd reintroduce myself again, and a lot would remember me using the alias valk. That alias is no longer in use and now go by the name of boo, but you can also call me Ryan. I am 29 years old and soon to be 30 in April. Since the last time I was introducing myself here, I have had a baby, and had a boy, named Oliver, he's nearly a year and a half and one of the reasons why I use boo is because he loves me calling him that. I also started doing jiu jitsu a number of weeks ago and really like going to every class, three times per week. Enjoy the server a lot, and find myself mainly at ETL1 a lot. Thanks for the read, and kind regards, boo.
    2 points
  11. Server is now updated. Should not give false gamehack alerts. Did also give it to me when joined earlier. Inforerces contacted me after hes ban so reminded him about rules and respecting our members. Hes unbanned today. Let me know if he still causes problems. If there is doubts about cheating, we need demo from it.
    2 points
  12. 2 points
  13. Yep! That was the level Beginners had some months ago, then some of our usual players didn't come back, or we could see them from time to time... Maybe they are coming back since some spawncampers have been banned... I hope the server will keep this number of players now
    2 points
  14. You were muted by myself, the random admin, because you insulted one of our TM member. Please read our rules, don't expect anything good from TM crew if you insult one of us.
    2 points
  15. I don't know man. For someone who doesn't like us and don't wanna be here - you are still here. You know all the inside-outs of beeing TM member and enforcing rules, the way different members/admins enforce them (some more strict, some more lenient) and how this is a job to benefit a community. So if you wanna be in TM server you got to behave and understand that while you were TM member, you were privileged a bit more because we could have talks with you in member section of the discord hub and you were sometimes forgiven more than regular guest would have. But leaving TM and closing the door behind you with a band and constantly burning all the bridges - you are just becoming more and more someone who just do not fit in the server. There are more servers to go to, there are other communities to join or to start so if we are such communist to you then you should start searching new home elsewhere. But it never is, my friend. Never with you. Sad. But you are still getting replies and not shown the door, so there is still a chance to fix your shit and behave. Don't f*ck it up. Happy halloween weekend to you.
    2 points
  16. Stypek I believe you can understand TM are players before being admins and we can’t see everything everytime…I didn’t witness the situation that led to your ban but I can guess that you asked a nasty way, as often with you, and that you didn’t get listened mainly due to that. And well, communists, mushrooms, Russia, Poland, voting system or whatever else you are rambling about on a daily basis we just don’t care. It’s a video game, not a politic debate area, I’m sure there are places dedicated for such discussions. In short, I would advise not to go further in your adjectives now or situation could only worsen, we don’t have time nor energy to debate for days.
    2 points
  17. Hang on to your broomstick, Halloween is here! Our server and website have donned their scariest costumes again for our yearly spooktacular Halloween event. Come and join us, if you dare!
    2 points
  18. Hi all, I was wondering if it would be possible to tweak the auto-balance system so that players who have been on a team from the start of a map are less likely to be switched late in the game. Instead, balance changes should prioritise moving players who joined midway through (or later), unless there really are no other options. The reason I bring this up is that I have been switched quite a few times with only 3–5 minutes left, despite having played the entire map from the beginning. It feels especially unfair when someone who joined my team just minutes earlier gets to stay, while I get moved. It is frustrating when you have spent the whole round fighting hard to support your team and push for the win, only to be pulled away at the last minute. For me, it is not just about SR (though that matters too), but about the time and effort invested in backing the team you started with. I completely understand that balancing is important, and sometimes it is unavoidable that long-standing players get moved. But in most cases, I think it would feel fairer if late joiners were the first ones affected. Just my two cents... curious to hear what others think.
    2 points
  19. Ok let's try this idea. I added a condition to deactivate the autobalance when there is less than 3 minutes remaining on the map. Also takes into consideration the time bonuses. Let's see if it helps and don't hesitate to bring new feedbacks.
    2 points
  20. I agree with you. Imagine autobalance in soccer match where one player contributes to team whole match and in the end will be put to other team because other team is underperforming. Idk if there have been more changes made to autobalance but by default it should swap the player that joined most recently. Issue is or was that game considers each match as all the players joining in again. So the one who takes longest during map change is considered the most recent player even if u have played for hours
    2 points
  21. Hello, I remember your case. You were pissing off all server with your mortar all day long and were pretty proud of this, taunting other players. That's because of players like you that we modified the server. Indeed it's no more possible to stand mortar in protected areas, was too unfair. Also, the rules changed and you'll find rule 18 covering the fact that it is no more allowed to exploit mortar the way you were doing it. I don't know what happened for your kick but I believe the admin who kicked you already had in mind your past behavior with this mortar and your proud intention to piss off all server with this weapon. We don't tolerate such behavior anymore, fun is for everyone, not only for you.
    2 points
  22. Good idea. Tough balance of giving the newer maps a chance and playing the popular ones, but I like the idea of the most popular maps coming up a little more often.
    1 point
  23. Voted Dany! Hope it will help somehow, however this topic is really confusing, the main problem is ppl don't want play new maps bcs they don't want to learn them. Simply It is easier to play same maps all over again day by day (that is why i play less last months) New maps that should stay in rotation like regular maps in my opinion are: - Haemar - Operation - Dubrovnik - Oasi
    1 point
  24. Hi Uber, nice post. You are that player with that beautifull flag. What country are you from ?
    1 point
  25. Thanks for quick reply it was working now again no idea what happened and the question was if I did something wrong. Actual I have no discord installed Greetings from Austria
    1 point
  26. They never had a live fire fight. I was really disabled. People like this are killing the team game called enemy territory. These are not team games, they are all against all. then they get hysterical if they don't win. This is not a territory, it's a nursery or a gay club where you can troll on your parents' money. Another big disappointment is the behavior of the Poles. We Hungarians consider the Poles to be a brotherly people as part of our historical heritage. We even have a saying about this: Our sword is one, our fight is one. In comparison, they behave like the dog-headed Tatars in 1242. if they perform like this in real life... their ancestors lost in a week, these wouldn't even last 3 days.
    1 point
  27. stypek347 is a pleb who TKs then gets you kicked when you return the favor. he TK me cause i couldt give him ammo fast enough i do the same and he gets me kicked. little pleb!!!
    1 point
  28. Yeah ive noticed that too. What also is a big issue that players just join the spec after a shuffle and wait to join Allies or axis agian, which makes the shuffle just usless.
    1 point
  29. I agree Wontkins raised some valid points. The rules are hard to enforce to keep the teams fair because of SR, when a player leaves in warmup ( because of win probablity to avoid losing SR ) the server shuffled before that and it makes teams uneven from the start. Removing SR will make the !shufflebysr command redundant, I'd suggest then something like !shufflebywr (winrate) based on most matches played.
    1 point
  30. Cheater confirmed. Thanks for reporting. He is now banned on all our servers.
    1 point
  31. SR should not be considered as threshold value in any case, because players are not getting it doing individual things etc, but it is based on team win or lose(and you can stack winning team all the time, and with fresh guid you can get 7 SR in few hours). Using this value in any condition can cause that some players will never reach threshold value and will never be able to play any HW. In my opinion Flo idea is much better, about checking how many times player was playing on our server, it will separate new joiners from regular players. Unfortunately there is no any reliable value which can be considered that player should be worthy to use HW. I have another idea but I don’t know if this is achievable, we have this stats site with data like tdg etc, @Flo can we use the data from this statistics or it will to be slow?
    1 point
  32. A bit late, but I’d like to wish everyone all the best in the new year — lots of health, peace of mind… and a bit of free time for gaming
    1 point
  33. Modified on OM server: - server snaps from 20 to 40 - geoIP = 1 - rate from 25-45k to 90k - cl_maxpackets range between 100 and 125 - voting percent from 60% to 50% - allowing nextmap vote option - externalized some scripts outside gameserver to reduce lags
    1 point
  34. Hello, what could be done is the following: - for spawn protection, implement the script running on main ETL server, but: it also monitors team damage (and warns/kick) / it prevents mortar and MG42 to be used from heavy-protected zones / and not all maps are covered, e.g railgun or fueldump are not supported (yet), we would need to work on these to support the maps - server slots: no opinion on my side, let's wait opinion from other admins - next map: this option is available from wolfadmin level 10 and above, but we could allow the voting option. For server lag, I think it's mainly due to this server still running in 20 snaps whereas our main server now supports 40 snaps and 90k rate, which could be a big difference for people used to this smoothness. I think we could apply such configuration on this gameserver too without too much risk.
    1 point
  35. Yes,i thought so, well i expect to see you soon to game Fox 🙂
    1 point
  36. Hello, nice to see players from the Netherlands. Are you TWC Maverick? i think not, i am a bit confused 😁. Hope to see you soon on the server!
    1 point
  37. Hi! Nice to meet you Not sure have i seen you at server allready. A lot old folks still playing this game! Maybe it makes this game special.
    1 point
  38. Liberty, I assure you, I'll be keeping an eye on you from now on. This isn't the first time I've seen you shove other players from behind and then run away. Evercore didn't like it (maybe we should ask him) ??? Your behavior is called trolling, meaning you deliberately annoy people during the game and run away like a coward. It wasn't for fun...You enjoyed it, which is why you received a warning. Regarding farming ammo or health packs, if you don't do this, other players will have no ammo or health and won't be able to continue their activities, resulting in the entire team losing. The same thing happened in the situation you're reporting here: other players were dissatisfied and voted to kick a player from the iL clan for not farming ammo - that's why I issued a warning. If you don't understand this, that's your problem, and you'll have to deal with it. You're trying to be polite and calm now, but I see who you are and what you're doing. No mature person will believe the crap you're trying to pull here. As I already told you on the server after your trolling, if I see you deliberately ruining other players' fun again, we'll take more serious action.
    1 point
  39. Again today almost full 😍 Sadly i can't join, still in Czech Republic aaah, don't have my gear to game
    1 point
  40. @Ande <=TM=>Ande 31/32 Seems like you have similiar stats where ever you play
    1 point
  41. TeamMuppet would like to wish everyone a Happy New Year! Here's to another year full of teamkills, prones, dreadful K/D and negative SR!
    1 point
  42. Hi, you are now whitelisted.
    1 point
  43. Please revert changes and let last joined get moved... After a week of playing everyday it's the same story and most good players keep joining stronger team, and then other player get moved... The 'I get moved when i try to even' is a crap story, and i have few demos to prove that
    1 point
  44. I agree with whole thread that autobalancing need to be somehow reimplemented, but cant see simple solution for now
    1 point
  45. Hey nUllSkillZ Always great to see an old timer here. Welcome to the server / forums and enjoy the game. We have many old early 2000s players here, one of them myself.
    1 point
  46. Try to put the cvar in server.cfg instead. Also, I guess the path is case sensitive, gotta take care of the actual name of targeted database, example on our server with standard db name: set n_SQLiteDBPath "/xxx/xxx/xxx/xxx/nitmod/NITMOD_DB.sqlite"
    1 point
  47. Ja avec camenbert en met soupe de moules
    1 point
  48. as many of you can see, this section of the forum is quite empty. There are reasons for that. Because we are more active in our specific forum categories that are not accessible for you now. The shortest way how to be able to see that (heated) parts of this forum is to be the TM member. If you are interested, just play on our servers and sooner or later the recruiters will reach you! Or, write them a message Aswell if you will have whatever on your mind, feel free to contact anybody from the management. We are here and open to you!
    1 point
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