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Posted
29 minutes ago, Voidhead said:

Server just crashed again sadly

Whaaaat? Any details about that? ...ok will look into logs... how many ppl were around ?

Posted
18 minutes ago, Eagle_cz said:

Whaaaat? Any details about that? ...ok will look into logs... how many ppl were around ?

There were about 20 people including specs server reset to venice 

Posted
13 minutes ago, Voidhead said:

There were about 20 people including specs server reset to venice 

Venice is 1st map so its ok, but i dunno what happened because its not in game log - i see that as restart... what map was played before a crash please?

 

Posted
11 hours ago, Eagle_cz said:

Venice is 1st map so its ok, but i dunno what happened because its not in game log - i see that as restart... what map was played before a crash please?

 

I think it was supply depot 

  • Thanks 1
Posted
On 10/18/2019 at 11:55 PM, divine_one said:

I've probably tried everything but reinstallation. I'll do it tommorow.

Can you send me your cfg ill take a look

Posted
On 10/19/2019 at 4:56 PM, Voidhead said:

Are you using the legacy client? we think this might be a bug that only affects people with the regular Et client

I got 200+ fps stable with normal vanilla its cfg related + etmaim or legacy folder

Ps never forget to update you gpu

Posted

Not sure if this is legacy related but for some reason the old version of oasis is played on the server even though it shows as the stopwatch version in the voting screen

Posted
On 10/25/2019 at 5:45 PM, Dmxj said:

Can you send me your cfg ill take a look

I wanted to send you my cfg but changed it many times in last few days, also reinstalled ET. So i have lost my original cfg. Now i'm using default one.

Anyway, stable 125 fps again. Thx bro!

Posted
6 hours ago, Voidhead said:

Not sure if this is legacy related but for some reason the old version of oasis is played on the server even though it shows as the stopwatch version in the voting screen

Old battery version is back aswell?? 0_o

  • Founders
Posted

2 current issues on the present build;

Server crash due to ******************** ERROR: Netchan_Transmit: length = 32769 ********************

And clients freezing due to WARNING: bad command byte for client xx

  • Founders
Posted

@Matu This was the issue for the crash earlier today that you reported also, apologies!

Server crash this evening;

ERROR COM_ParseError: G_Script_ScriptParse, line 2316: '{' expected, found: g_userTimeLimit.

 
********************
ERROR: G_Script_ScriptParse(), Error (line 2337): unknown event: tank_flash.

 
********************
----- Server Shutdown ----

My fault guys, trying a different map script for the daybreak due to a separate post on time extensions, script now removed.

  • Thanks 1
Posted

There's been a lot of bugs for me tonight unfortunately :/ After reconnecting it worked fine for some time, untill the next bug appeared.

- Having to reconnect at every start of a new map due to not being able to move, losing connection or moving into a direction I don't want to.

- Suddenly aiming to the ground or sky and shooting while walking with a riffle grenade. Had a few TK's because of that.

- Got disoriented twice.

- Hardly being able to move. I could move but even slower than walking.

- One moment I had no weapons.

- And in the end I got kicked out of the server. It said: "CL_ParseServerMessage: Illegible server message 49"

Posted

Server will be tomorrow downgraded to original etl version.. there is nothing what we can do a more with that...

..strange is tha we running an old a same version a in the summer.... really dunno.

.

Posted
14 minutes ago, Voidhead said:

People have been complaining about the freezing bug again sadly and ive seen alot more 999's than usual

I had that partial disconnect yesterday. But what can we do :-/

  • Founders
Posted

We installed a new build in the early hours of Sunday morning so please pass on issues since then.

We have suffered a few server crashes which is being looked into at the moment, I have seen a few more clients crash out seeing 999 in game, this is not the freeze issue but if you suffer a client crash then please post your client details and what you where doing at the time.

We did suffer lag yesterday across all servers, this was a DDOS attack which was just under our mitigation threshold for ten minutes before being vacuumed up, I've have contacted the host regarding the DDOS threshold and that sits with them.

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