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Ctrz

Clan Member
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Everything posted by Ctrz

  1. 6PM CET is better. Otherwise me and Ande start figuring out what we have to do but its already 12pm here :/
  2. I understand that this is kind of suggestion-based topic? Cool. Could we extend it with brief explanation why some map would fit to our server.
  3. anyone wanna talk again ?
  4. Discord voice chat is a must - have!
  5. Can it be set up in a way, that it really is HIDE and SEEK not ESCAPE and CHASE? It sometimes is defined not by hiding or seeking skill but how fast you are ingame. Maybe if possible - make guns kill with few shots but bodies not so easy to gib (or some rule about gibs so there could be some chance to revive but it shouldnt be too easy).
  6. Dingenkirsch for me is old map. Have played that years and years ago and I like it. Its not too open but also not too claustrophobic. Problem is that lazy ones doesnt wanna learn bit more thought - through maps and will critizise it and vote against it :/
  7. I might sound stupid but what is that one of most played map? Capuzzo? or .. ?
  8. I dont even recall seeing these names in server. :-/ Should / could we also repost this info in splatterladder?
  9. I would say arty, strike, rnades and smg kills running through and shooting first appear more than mortar. We dont have that many that plays mortar and majority cant hit spawn well. Maybe some spawnexit camp, but spawnkills with mortar are more rare. I hope its fixed soon
  10. Could try, but my userlevel at home is so low that main admin would kick me for some time .
  11. I have same issue with normal chairs in normal life. #offtopic
  12. yes capuzzo is nice but timescript dont give allies enough time to win map. otherwise its nice and big. missile is too tiny for 20+ players imo
  13. Ctrz

    Sup

    +2 Karma points for joining forum +5 Karma points for introducing yourself +13 Karma points of naming yourself a bully a lot of Karma gained in my eyes. See yo in server mate
  14. Ressurect Pantherbase UJE convoy Sands of Time MML church
  15. Ande .. get on it!
  16. Thank you so much for this goldrush version. I see allies beeing so much more active now and having more chance .
  17. Was pretty basic sql to write and get that info. I dont know if it would have taken less time than write to you or not
  18. Tonights map if I got some data from bots that were playing. Should be in some order, but these were maps. Gold Rush official TeamMuppet ETLegacy Adlernest final* TeamMuppet ETLegacy Fuel Dump official TeamMuppet ETLegacy Supply final* TeamMuppet ETLegacy Venice final* TeamMuppet ETLegacy Gold Rush official TeamMuppet ETLegacy Adlernest final* TeamMuppet ETLegacy Fuel Dump official TeamMuppet ETLegacy Gold Rush official TeamMuppet ETLegacy Adlernest final* TeamMuppet ETLegacy Fuel Dump official TeamMuppet ETLegacy Supply final* TeamMuppet ETLegacy Venice final* TeamMuppet ETLegacy Gold Rush official TeamMuppet ETLegacy Adlernest final* TeamMuppet ETLegacy Fuel Dump official TeamMuppet ETLegacy Gold Rush [Great... TeamMuppet ETLegacy Würzburg Radar... TeamMuppet ETLegacy SW Battery final* TeamMuppet ETLegacy Supply final* TeamMuppet ETLegacy Rail Gun official TeamMuppet ETLegacy Venice final* TeamMuppet ETLegacy
  19. Can u check if capuzzo time extension work?
  20. Some new and improved version of Goldrush
  21. Ctrz

    Merry Christmas!

    Have a jolly holidays
  22. I know that there is even a version where Axis get spawnpoint near truckway ammo/health when truck is moving. Should look that up .. With lift and balcony - yes. What do you mean as core map? technically there should be no issue with removing it - its just a matter of "politics"
  23. Any other thoughts?
  24. Well the concern for me with regular goldrush at the moment is that there is some fun at the beginning of map. And latter part its just allies on bridge and axis on bank and some adventures guys in between.
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